Mega Man: Dr. Wily's Revenge (GB)
Mega Man: Dr. Wily's Revenge | ||||||||
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Mega Man: Dr. Wily's Revenge is the first entry in the Mega Man series to be released on the Game Boy, combining elements of Mega Man (NES) and Mega Man II (NES), albeit being based primarily on the former. What little story there is involves, as you've probably guessed, Dr. Wily being out for revenge on Mega Man and rebuilding four of the six Robot Masters from the original game (Guts Man and Bomb Man evidently failed to make the grade). Once you've re-defeated them it's off to Dr. Wily's fortress, where four more Robot Masters, this time from the second game, are waiting for you, along with Wily's newest project, Enker the "Mega Man Killer."
Development of the game was given to Minakuchi Engineering, with Capcom supervising development and publishing the game. Overall, Minakuchi did a pretty solid job of recreating the Mega Man experience on the Game Boy. The main drawback to the game is its punishing difficulty, even compared to the other Mega Man games, as the smaller screen size means you have far less room to manoeuvre, and item drops are rare, to the point where it's not especially uncommon to finish a level without ever getting a single life or weapon energy refill. Being based primarily on the first Mega Man also means that Rush and energy tanks are absent, though mercifully you do at least get a password system. In all, it's a decent enough first effort for the Game Boy series, but a little lacking compared to the third entry onwards.
Screenshots
Music
The game's soundtrack is a mix of original music, combined with remixes of Manami Matsumae's stage themes from the first NES game, and a couple of Takashi Tateishi's tracks from the second NES game. The remixes are done pretty well, adding a new feel to the NES originals, and while the original music isn't quite as memorable, it does the job well enough, with the first Dr. Wily stage music in particular being a highlight.
In what would become a curious staple of the Game Boy sub-series, the music rip features an unused track, apparently an early version of the ending theme.
Recording
# | Title | Composer | Arranger | Length | Listen | Download |
---|---|---|---|---|---|---|
01 | Title Screen | Toru Osada | Toru Osada | 2:46 | Download | |
02 | Password | Toru Osada | Toru Osada | 1:14 | Download | |
03 | Stage Select | Toru Osada | Toru Osada | 1:06 | Download | |
04 | Stage Start | Toru Osada | Toru Osada | 0:04 | Download | |
05 | Cutman Stage | Manami Matsumae | Toru Osada | 1:43 | Download | |
06 | Iceman Stage | Manami Matsumae | Toru Osada | 1:16 | Download | |
07 | Elecman Stage | Manami Matsumae | Toru Osada | 1:48 | Download | |
08 | Fireman Stage | Manami Matsumae | Toru Osada | 1:03 | Download | |
09 | Boss | Takashi Tateishi | Toru Osada | 0:45 | Download | |
10 | Stage Clear | Takashi Tateishi | Toru Osada | 0:07 | Download | |
11 | Got a Weapon | Toru Osada | Toru Osada | 0:45 | Download | |
12 | Dr. Wily Map | Toru Osada | Toru Osada | 0:05 | Download | |
13 | Dr. Wily Stage 1 | Toru Osada | Toru Osada | 3:23 | Download | |
14 | Dr. Wily Stage 2 | Toru Osada | Toru Osada | 1:27 | Download | |
15 | Ending | Toru Osada | Toru Osada | 2:56 | Download | |
16 | Unused Theme | Toru Osada | Toru Osada | 2:58 | Download |
Credits
- Ripper: Unknown
- Recorder: OlfinBedwere
- Game Credits:
- Not Credited Composer/Arranger: Toru Osada
- Not Credited Composer: Manami Matsumae
- Not Credited Composer: Takashi Tateishi
- Not Credited Sound Effects: Toru Osada
- Not Credited Programmer: Hiroshi Wada
(Source: Comparison with other Minakuchi Engineering games; game lacks credits)
The identity of the game's composer(s), beyond Manami Matsumae and Takashi Tateishi's roles in the two NES games, is unknown. The Canadian Copyright Record list Makoto Tomozawa, Toshio Kajino, and Yasushi Ikeda among the authors, which would imply that Tomozawa was the composer, Kajino handled sound effects, and Ikeda was the sound programmer. However, this seems very unlikely to be correct, as Makoto has said that the first game he ever worked on was Aladdin (SNES), and his first Mega Man title was Mega Man X (SNES), both of which weren't developed until two years after this game.
The composer's identity is most likely Toru Osada, as he was the main composer at Minakuchi Engineering prior to 1992 (when Kouji Murata took over the role), and the game's music sounds quite similar in parts to that of SolarStriker (GB), which credits Osada as composer and shares a lot of the same sound effects. The game uses Minakuchi Engineering's original Game Boy sound driver, which was programmed by Hiroshi Wada; this appears to have been the last game which used Wada's driver.
Game Rip
Ripping Game Boy music is a very arduous process that is beyond the scope of this site. The soundtrack was recorded using the Game Emu Player in foobar2000.
Releases
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Links
- mobygames.com/game/gameboy/mega-man-dr-wilys-revenge - MobyGames.
- gamefaqs.com/gameboy/563283-mega-man-dr-wilys-revenge - GameFAQs.
- en.wikipedia.org/wiki/Mega_Man:_Dr._Wily's_Revenge - Wikipedia.
- Games Released In 1991
- Games Developed By Minakuchi Engineering
- Games
- Mega Man: Dr. Wily's Revenge (GB)
- Games By Toru Osada
- Games By Manami Matsumae
- Games By Takashi Tateishi
- Games By Hiroshi Wada
- Games Without Credits
- Games That Use GBS
- Games Released In Japan
- Game Boy Games
- Games Published By Capcom
- Games Released In USA
- Games Released In Germany
- Games Published By Nintendo