Magic: The Gathering (W32)
|Magic: The Gathering
Although several games were released regarding the Magic: The Gathering card game, the MicroProse game was the first one to properly emulate and enforce the game's rules. Unfortunately, this was the game's undoing. The rules are so strict and the interface has such a sharp learning curve that many early players are turned off by it. The game purposely does not have an undo which is very unforgiving to mistakes. That aside, the game is remarkably similar to the real card game. Rules are right out of the book so there is no need for interpretation and the game does a good job at displaying how things are going to go down.
The game allows for basic one-on-one, but also a story games which requires you to roam around a world map seeking new cards, treasure, and battling monsters. By finishing quests, you gain rewards including power-ups, extra life, and better cards.
The AI to play this game obviously had to be extremely complex and the guys at MicroProse did a decent job with it. The AI handles combat very well often performing clever moves you wouldn't expect. It does have a few weird quirks including the occasional self-destructive move, and it isn't able to learn from its mistakes, but it's still better than your average Magic newbie.
The game has two add-ons, Spells of the Ancients and Duel of the Planeswalkers. SotA added a new layout and DofP gave Internet play. Both additions also gave more cards, but neither gave the game new music.
This page needs more screenshots.
MusicRoland Rizzo composed a nice collection of ambient music for the game. It has an old world sound which incorporates many different instruments to give a variety of different moods and feelings. Unfortunately, much the music is just played randomly during duels, deck building, and the like. Only a few places like the castles have special music. The titles come from their WAV file names on the disc.
- Ripper: TheAlmightyGuru
- Recorder: TheAlmightyGuru
- Game Credits:
The game music and sound effects are located in the .\Sound folder on the game disc. They are in PCM WAV format, which was encoded into Vorbis.
Since the game uses WAV, the Vorbis recording is the same and a rip will not be included.
- mobygames.com/game/windows/magic-the-gathering - MobyGames.
- gamefaqs.com/pc/197838-magic-the-gathering/data - GameFAQs.
- en.wikipedia.org/wiki/Magic:_The_Gathering_%28MicroProse%29 - Wikipedia.