List of published works that cite the VGMPF
From Video Game Music Preservation Foundation Wiki
This is a growing list of published books, magazines, and research papers that cite the VGMPF as an authoritative video game music source.
Books
Title | Author | Published Date | Details | Citation |
---|---|---|---|---|
From Pac-Man to Pop Music: Interactive Audio in Games and New Media [1] | Karen Collins | 2008-05-12 | ISBN: 978-0754662006, Publisher: Ashgate | Listed as an "Internet Resource." |
I Am Error: The Nintendo Family Computer / Entertainment System Platform [2] | Nathan Altice | 2015-05-01 | ISBN: 978-0262028776, Publisher: The MIT Press | Naohisa Morota, page 408; Yosihiro Sakaguchi, page 416. |
The Oxford Handbook of Interactive Audio [3] | Karen Collins, Bill Kapralos, Holly Tessler | 2014-05-02 | ISBN: 978-0199797226, Publisher: Oxford University Press | Masaya Kuzume, page 528. |
The Routledge Companion to Screen Music and Sound [4] | Miguel Mera, Ronald Sadoff, Ben Winters | 2017-06-01 | ISBN: 978-1138855342, Publisher: Routledge | Bibliography. |
Research Papers
Title | Author | Published Date | Details | Citation |
---|---|---|---|---|
Chiptune music: An exploration of compositional techniques as found in Sunsoft games for the Nintendo Entertainment System and Famicom from 1988-1992 [5] | Christopher J. Hopkins | 2015-03-?? | UMI Number: 3712434 | Naoki Kodaka, page 794; Nintendo Entertainment System, page 794. |
A first-hand account of Quicksilva and its part in the birth of the UK games industry, 1981–1982 [6] | Mark Eyles | 2016-06-07 | doi: 10.1080/23311983.2016.1190441 | AY-3-8910, page 18. |
Megamies Jousikvartetil: Megaman 2 - Videopelin musiikki jousikvartetilla esitettynä [7] | Ville Lodders | 2018-12-05 | Metropolia University of Applied Sciences, bachelor's program | Nintendo Entertainment System, page 23; RP2A03, page 23. |
La Musicalización en Videojuegos de Disparos en Primera Persona. Análisis de Bioshock [8] | Gonzalo Miguel Gonzales Gómez | 2012-??-?? | National University of Automation Mexico, communication science, audiovisual production | Wolfenstein 3D (DOS), page 101. |
Ohjelmallinen audion generointi [9] | Jarkko Matilainen | 2015-Q3-?? | Kajaani University of Applied Sciences, AMK-2015121420591 | RP2A03, page 43; SN76489, page 44. |
A portfolio of recombinant compositions for the videogame Apotheon [10] | Marios Aristopoulos | 2017-??-?? | City University of London, Id: 19298 | Times of Lore, page 207. |
The Rise of Reactive and Interactive Video Game Audio [11] | Joey Pendergrass | 2015-Q2-?? | Capstones and Theses. Paper 484. | RP2A03, page 36. |
Sound Production For 360 Videos: In a Live Music Performance Case Study [12] | Mark Malyshev | 2018-05-?? | Tampere University of Applied Sciences, bachelor's program | Tim Gedemer, page 33. |