Kid Icarus |
|
|
- For other games in the series, see Kid Icarus.
Kid Icarus: Angel Land Story was the sister game of Metroid (NES); they were both released near the same time, they both were platformers that used password systems, they both had a nice fictional feel about them. However, Metroid became one of the biggest game franchises for Nintendo, while Kid Icarus fell by the wayside. There are a few reasons for this, the player controls weren't very good, many of the monsters were dull and uninspired, and the overall difficulty of the game was too great for the average NES player. That aside, Kid Icarus has a lot of interesting elements.
You play a budding angel who must save Palutena from the dreaded clutches of Medusa (and many other mythical beasts). Using your bow and arrow you must make your way through several different stages to include both horizontal and vertical scrolling levels, but also room based, and even a shooter style level. There is a lot to the game, but few people have the patience to figure it all out.
While the game was developed by Nintendo, TOSE also worked on the game.
Screenshots
|
The title screen.
|
|
Early on in stage 1.
|
|
The reaper is a very annoying enemy.
|
|
Fighting Specknoses in the enemy's lair.
|
|
The first labyrinth.
|
|
Checking my inventory.
|
|
Music
VGMPF Album Art
|
|
Kid Icarus's music was still early on the NES system, so not much can be expected from it. However, what exists from it is fitting to the game. The music was written by Hirokazu Tanaka, who composed several memorable scores for Nintendo, including Balloon Fight, Metroid, and Mother. The Stage 1 music is probably the most memorable among people who have played the game, as well as Death God Theme.
The music is flighty and light, which is just perfect for a game about angels. The Japanese version released for the Famicom Disk System uses the Disk System's expansion sound channel, adding a slightly higher fidelity to the music. The FDS version will have its own page when the music is recorded, as the Disk System is technically a different platform.
Tanaka wrote the music using a custom MML consisting of hexadecimal numbers into his sound driver, though he probably wrote the music on an instrument first such as a piano or guitar.
Recording
Credits
(Source)
Albums
|
|
1987-02-25
|
|
|
1987-11-28
|
|
|
2004-01-07
|
|
Game Rip
Ripping NES music is a very arduous process that is beyond the scope of this site.
Releases
Links