Ketsui ~Kizuna Jigoku Tachi~ (ARC)
Ketsui ~Kizuna Jigoku Tachi~ | ||||||
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Ketsui ~Kizuna Jigoku Tachi~ (ケツイ ~絆地獄たち~) is a vertically scrolling manic shoot-'em-up developed in 2003 by Cave. It is the second in a series of three shmups released for the PolyGame Master hardware alongside Espgaluda and DoDonPachi Dai-Ou-Jou. As opposed to other shmups, it blatantly encourages killing things at point-blank range, and in fact higher scores and thus the True Final Boss can only be achieved by constantly putting yourself in danger. Stylistically, however, it features a military theme rather familiar to the shmup genre, although the game's use of men as main characters is rather odd for a Cave game.
While this game has never recieved a true sequel, the Xbox 360 release of DoDonPachi Daifukkatsu Black Label has a special Arrange mode that implements the mechanics of Ketsui into the game and also features arrangements of the entire Ketsui soundtrack. A sort of "boss rush arrange" of the game also exists on the Nintendo DS, called Ketsui: Death Label.
Contents
Screenshots
Music
Less than a year after composing the hit soundtrack to DoDonPachi Dai-Ou-Jou, Manabu Namiki returns to Cave to create this soundtrack full of fast-paced drums and distorted guitars. While a good deal of the songs are based around a similar melody line introduced in the very first stage track heard in the game, Interception - Town in Upheaval, each track offers its own atmosphere that doesn't fit the environment it plays in; it makes the environments. Straight off the bat, the game begins over the clouds and the song, previously mentioned, escalates as the player descends onto a city. This escalation happens all the way to end of the Ura loop where Scaffold turns into the much, much faster paced and more melodic No Remorse. While the true, full experience of the soundtrack can only truly be appreciated by playing the game, it still is a great pleasure to listen to on its own.
Recording
# | Title | Composer | Length | Listen | Download |
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01 | Doomsday | Manabu Namiki | 1:22 | Download | |
02 | Interception - Town in Upheaval | Manabu Namiki | 3:27 | Download | |
03 | Darkened | Manabu Namiki | 3:14 | Download | |
04 | Breakthru | Manabu Namiki | 0:32 | Download | |
05 | Suburb - Armored Green | Manabu Namiki | 3:24 | Download | |
06 | Canal Fleet - Twilight Armada | Manabu Namiki | 2:57 | Download | |
07 | Defensive Line - Lurking in the Darkness | Manabu Namiki | 3:41 | Download | |
08 | Evac Industry - Day of Judgment | Manabu Namiki | 4:26 | Download | |
09 | Scaffold | Manabu Namiki | 2:16 | Download | |
10 | No Remorse | Manabu Namiki | 3:41 | Download | |
11 | Hellfire | Manabu Namiki | 0:09 | Download | |
12 | Afterglow | Manabu Namiki | 1:22 | Download | |
13 | Last Words | Manabu Namiki | 2:27 | Download |
Credits
- Ripper: N/A
- Recorder: banshiryuu
- Game Credits:
- Music Producer: Manabu Namiki
(Source)
Albums
Game Rip
Due to the imperfect nature of playback for the IGS2115 chip in MAME, this recording is made from .at3 files in the PS3 version of Ketsui ~Kizuna Jigoku Tachi~ EXTRA (presumably the same as the music in the Xbox 360 version). Once arcade-perfect playback is possible, (provided a way of properly recording it shows up as well...) a different recording should be made ASAP.
Instrument samples used in each of the game's songs (as well as sound effects) can be found in the m04701b032.u17 file inside of ket.zip. These can be listened to by importing the file as raw data into Audacity. (Keep in mind the frequency for this file is 16000Hz)
Audio Devices
Ketsui ~Kizuna Jigoku Tachi~ uses a ICS2115 audio chip.
Releases
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Links
- gamefaqs.com/arcade/932255-ketsui-kizuna-jigoku-tachi - GameFAQs.
- en.wikipedia.org/wiki/Ketsui:_Kizuna_Jigoku_Tachi - Wikipedia.