Jan-Lieuwe Koopmans
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Jan-Lieuwe Koopmans is a Dutch video game developer.
In 1990, he was a programmer for Emphasys, in which he programmed a few games and demos for the MSX computer. From 1996 to 1998, he worked at Prodetis for Software Support, and from 1998 to 2000, was a Software Engineer for TAS.
In August 2000, Jan-Lieuwe started working at Engine Software as a Senior Software Engineer, where he still works to this day. When the company was producing Game Boy Advance games, he programmed a sound engine for the handheld that would end up being used by many outside developers.
Audio Development
At Engine Software, Koopmans programmed sound driver for Game Boy Advance. This driver was licensed to various developers and various composers. This sound driver supports extended modules for playback. Games for digiBlast uses similar sound driver.
Nintendo DS
Koopmans programmed sound driver for Nintendo DS, which called Pulse Sound System. Like the GBA driver, it supports extended modules for playback. According to VP of development, Ruud van de Moosdijk, it widely used amongst DS developers and freelance musicians.
Gameography
Image Gallery
Links
- linkedin.com/in/janlieuwe - Linkedin.
