James Pond II - Codename RoboCod (C64)
James Pond II - Codename RoboCod | ||||||
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James Pond 2: Codename: Robocod, also known as Super James Pond, is a platform video game and sequel to James Pond. It was developed by the same British teams as the original. The title music by Richard Joseph is a marimba-heavy rendition of the RoboCop film theme.
James Pond 2 was originally released on the Amiga, Atari ST and Sega Genesis in 1991 by three different publishers. It was next ported to Amiga AGA, Amiga CD32, Game Gear, Commodore 64, Master System, PC, Acorn Archimedes, Game Boy and SNES. The SNES version was called Super James Pond in North America, and Super James Pond II in other regions. The Game Boy version was called Super James Pond in every region. It was later redeveloped and released as a budget title for the Game Boy Advance, Nintendo DS, PlayStation, PlayStation 2, and as a download on the PlayStation Portable and PlayStation 3 via the PlayStation Network store.
Contents
Screenshots
This page needs more screenshots. |
Music
Dale Johnstone arranged a few of Richard Joseph's original scores in Demo Music Creator 1.x or 2.x. The sound effect driver is unique and almost unnoticeably mutes the arpeggio while a sound effect plays.
Recording
# | Title | Composer | Arranger | Length | Listen | Download |
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01 | Title Screen | Richard Joseph, Basil Poledouris | Dale Johnstone | 1:21 | Download | |
02 | Game Theme | Richard Joseph | Dale Johnstone | 2:14 | Download | |
03 | Game Over | Richard Joseph | Dale Johnstone | 0:05 | Download |
There are issues with the timing of this recording. |
Credits
- Ripper: HVSC
- Recorder: Duc4Wikmedia
- Game Credits:
- Sound Effects & Music: Richard Joseph
- Player (C): Balázs Farkas credited as Brian/Graffity
- Not Credited Composer: Basil Poledouris
- Not Credited Arranger: Dale Johnstone
- Not Credited Foley Artist: Unknown
- Not Credited Programmer (Sound Effects): Unknown
(Arranger confirmed by "the author" to HVSC in 2009. The C64 manual lists the original 16-bit credits, but Joseph told HVSC in 2005 that he did not do the C64 conversion. Source for DMC and Farkas: Hidden comment in music driver, code recognition. Game lacks credits.)
Game Rip
Audio Devices
This game uses the computer's built-in SID chip. The melody at 0:32 sounds different on every 6581 because it uses SID's infamous filter. Whether it was officially released in NTSC regions is not known.
Releases
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Links
- Commodore 64 Games
- Games Released In 1992
- Games Developed By Data Design Interactive
- No Amazon
- Games
- James Pond II - Codename RoboCod (C64)
- Missing Screenshots
- Recordings With Improper Timing
- Games By Richard Joseph
- Games By Balázs Farkas
- Games By Basil Poledouris
- Games By Dale Johnstone
- Games By Unknown
- Games Without Credits
- Games That Use SID
- Games Released In UK
- Games Published By Millennium
- Needed Song Descriptions