James Bond Theme

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James Bond Theme
Composer Monty Norman
Released 1962-06-21
Title Origin Official

The James Bond Theme is a surf rock instrumental composed by Monty Norman for the very first James Bond movie, Dr. No. The tune has since been rearranged for nearly every James Bond movie and video game. Several spy soundtracks also borrow from it, especially the bassline, like Accolade's Comics (C64) and Title - Clever & Smart.

Games

James Bond (A26)

Platform - A26.png
James Bond (A26)
Output - TIA.svg
Arranger Unknown
Released 1983-0?-??
Format UNK
Loops No

The melody, without any backing, plays on both voices of the TIA chip. Voice 2 is slightly delayed and quieter, like an echo. The instrument is a square wave with a software decay and sustain. It plays when

  • you turn the Atari 2600 on. Eight seconds after end, the colors change every 4 seconds. Whenever you press the button, mission 1 starts.
  • mission 1 or 2 is completed. Afterwards or upon button press, the next mission starts.
  • your last craft is lost or mission 3 completed. Afterwards, your agent rating is shown. Four seconds later, it disappears and the colors change every further 4 seconds.

In the ROM, two names with no specific credit are hidden:

JOE GAUCHER LOUIS MARBEL


James Bond (A52)

Platform - A52.png
James Bond (A52)
Output - POKEY.svg
Arranger Unknown
Released 1984-0?-??
Format UNK
Loops No

Same as the final Atari 8-bit port. Which one was finished and released first is unknown.

James Bond (A8)

Platform - A8.png
James Bond (A8)
Output - POKEY.svg
Arranger Unknown
Released 1984-0?-??
Format UNK
Loops No

Track 1 is the melody, track 2 is a backing, track 3 largely doubles tracks 1 and 2 one octave higher, and track 4 is the bass. Two versions of the game are known, each with a slightly different revision of the music driver. The output is still the same, so no two rips or recordings are needed.

James Bond (C64)

Platform - C64.png
James Bond (C64)
Output - SID.svg
James Bond - C64 - Level Completed.png
Arranger Unknown
Released 1984-0?-??
Length 0:16.20
BPM 152
Format SID
Loops No

The driver and music data were ported from the early Atari 8-bit port. Since SID has one voice less, the original track 3 was deleted. Each track plays on a triangle wave. Rather than making use of SID's decay feature, the sustain is decreased. The arranger was probably new to the C64.

Due to a bug in the animation of your craft shrinking, the last melody note is cut off a split second before end. It was recorded from VICE 3.2 with C64 old NTSC, but sounds the same on every SID chip. In the rip, it is track 1 and does not replicate the bug.

James Bond (CV)

Platform - CV.png
James Bond (CV)
Output - TI.svg
Arranger Unknown
Released 1984-0?-??
Format UNK
Loops No

From what platform(s) this game was ported is unknown, but just like in the C64 port, track 3 was deleted, since the SN76489 produces only 3 square waves, whereas voice 4 produces only noise.

The music format was slightly altered, the driver rewritten and consecutive rests combined into one. The driver calculates the pitches and volumes itself, and calls the ColecoVision's built-in ROM to output them to the SN76489 chip.

James Bond (SG1)

James Bond (SG1)
Output - TI.svg
Arranger Unknown
Released 1984-0?-??
Format UNK
Loops No

Same as the ColecoVision port, since both platforms have the same hardware, only at different addresses. The SG-1000 does not have the ColecoVision's built-in ROM, but the developer solved this by copying needed parts into the game's ROM.

James Bond 007: The Duel (GEN)

Platform - GEN.png
James Bond 007: The Duel (GEN)
Output - OPN2.svg
James Bond 007 The Duel - GEN - Title Screen.png
Arranger Matt Furniss
Released 1993-05-14
Length 2:51
Format VGM
Loops No

Plays as soon as the game boots up. The song is titled Bond Theme in the sound test.

James Bond 007: The Duel (SMS)

Platform - SMS.png
James Bond 007: The Duel (SMS)
Output - TI.svg
James Bond 007 The Duel - SMS - Title Screen.png
Arranger Andrew Taylor
Released 1993-??-??
Format VGM
Loops No


James Bond 007: The Duel (GG)

Platform - GG.png
James Bond 007: The Duel (GG)
Output - TI.svg
James Bond 007 The Duel - GG - Title Screen.png
Arranger Andrew Taylor
Released 1993-??-??
Format VGM
Loops No


007: Live and Let Die (ZXS)

Platform - ZXS.png
007: Live and Let Die (ZXS)
Output - AY.svg
Arranger Unknown
Released 1988-??-??
Format AY


007: License to Kill (ZXS)

Platform - ZXS.png
007: License to Kill (ZXS)
Output - AY.svg
Arranger Unknown
Released 1989-??-??
Format AY


Brubaker (C64)

Platform - C64.png
Brubaker (C64)
Output - SID.svg
Brubaker - C64 - Snow.png
Arranger Stefan Hartwig
Programmer Oliver Blasnik
Released 1992-04-??
Length 0:11.21
BPM 94
Format SID
Loops No


GoldenEye 007 (N64)

Platform - N64.png
GoldenEye 007
Arranger Grant Kirkhope, Graeme Norgate
Released 1997-08-25
Format USF
Loops Yes


James Bond 007: Agent Under Fire (GC/PS2/XBOX)

Platform - PS2.png
James Bond 007: Agent Under Fire
Arranger Don Veca
Released 2001-03-13
Length 2:00
Format UNK
Loops No


Platform - GC.png
James Bond 007: Agent Under Fire
Arranger Don Veca
Released 2002-03-12
Length 2:00
Format UNK
Loops No


Platform - XBOX.png
James Bond 007: Agent Under Fire
Arranger Don Veca
Released 2002-03-26
Length 2:00
Format UNK
Loops No


This game uses a fully orchestrated version of the theme song. All three platforms the game was released on share the same exact music.

This song was later used in the game 007 Nightfire.

GoldenEye 007 (WII)

Platform - WII.png
GoldenEye 007
Arranger Kevin Kiner
Released 2010-11-02
Format UNK


Trivia

  • The Nintendo 64 game The World Is Not Enough was supposed to feature the James Bond theme song. However, Eurocom and Electronic Arts were unable to obtain the rights for the song.

Links