J.League Winning Goal (GB)

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J.League Winning Goal
J League Winning Goal - GB.jpg
Platform: FC
Year: 1994
Developer: GRC
This page is for the Game Boy version. For the Famicom version, see J.League Winning Goal (FC).

J.League Winning Goal is a soccer simulator game based on the popular J.League soccer tournaments in Japan. It was developed by Graphic Research and published by Electronic Arts Victor. The player can choose from 12 teams and players from the J.League rosters.

The game was never released outside of Japan, presumably due to J.League not being well-known outside of Japan, but a majority of the game is in English, so players who can't understand Japanese shouldn't have too much of a problem playing the game.

Graphic Research also ported the game to the Famicom. Expectedly, the Famicom version has a jump in graphics, especially with the improved screen resolution, but the graphics and sound are about on par with the Game Boy version. It is the second J.League Game Boy game by the company, as they had also developed J.League Fighting Soccer: The King of Ace Strikers (GB), and subsequently released J.League Live 95 (GB).

Screenshots

J League Winning Goal - GB - Title Screen.png

The title screen.

J League Winning Goal - GB - Team Select.png

Selecting a team.

J League Winning Goal - GB - Team Data.png

Viewing the team data.

J League Winning Goal - GB - Game Theme 1.png

Playing a game of soccer.

J League Winning Goal - GB - Goal Kick.png

The goal kick mode.

J League Winning Goal - GB - Win.png

Sweet victory!

Music

J.League Winning Goal has a very nice assortment of tracks. There are fifteen fast-paced rock-tunes in the game that are sure to get the player in action. There are three in-game tunes; one plays during the first part of the match, the second one plays during the second half of the match, and the third plays during extra innings. Interestingly, there's an unused song in the game's ROM. It is used in the Famicom version during the goal kick, but in the Game Boy version, Game Theme 2 plays during the goal kick instead. While not involved with the game, with the amount of power Fumito Tamayama added to Graphic Research's sound driver, the music sounds even better; similar to the Follins' Game Boy music, the Graphic Research sound driver now takes advantage of the triangle channel for drums, making them sound more authentic.

According to Masuko and Kawashima, they wrote the music in a custom Music Macro Language in the sound driver.

The soundtrack was scored by two of Graphic Research's newest sound team members, Shigenori Masuko and Yoko Kawashima. Both composers went on to compose the Famicom version as well, which shares all the same songs, except the Team Data music, which, oddly enough, is different, despite playing at the same tempo and looping at the same length. It is unknown why the song was changed.

Recording

# Title Composer Length Listen Download
01 Title Screen Shigenori Masuko, Yoko Kawashima 1:14
Download
02 Team Select Shigenori Masuko, Yoko Kawashima 0:44
Download
03 Team Data Shigenori Masuko, Yoko Kawashima 0:36
Download
04 Game Start Shigenori Masuko, Yoko Kawashima 0:05
Download
05 Game Theme 1 Shigenori Masuko, Yoko Kawashima 1:27
Download
06 Half Time Shigenori Masuko, Yoko Kawashima 0:49
Download
07 Game Theme 2 Shigenori Masuko, Yoko Kawashima 1:42
Download
08 Game Theme 3 Shigenori Masuko, Yoko Kawashima 0:49
Download
09 Goal Shigenori Masuko, Yoko Kawashima 0:03
Download
10 Lost Shigenori Masuko, Yoko Kawashima 0:03
Download
11 Lost Tournament Shigenori Masuko, Yoko Kawashima 0:05
Download
12 Win Shigenori Masuko, Yoko Kawashima 0:05
Download
13 Ending Shigenori Masuko, Yoko Kawashima 0:08
Download
14 Staff Roll Shigenori Masuko, Yoko Kawashima 1:53
Download
15 Unused Shigenori Masuko, Yoko Kawashima 1:03
Download

Credits

(Sources: Music, Special Thanks)

The credits can be viewed upon after seeing the game's ending, after beating the league. Shigenori Masuko and Yoko Kawashima have both identified themselves as composing the game's soundtrack. The word Cyan (an alternate spelling for Chan) is a term of endearment, mainly for young people.

In the Special Thanks list, there is a credit to Team Hyakumangoku, the in-house sound team at Graphic Research. According to Fumito Tamayama, Yasuyuki programmed the first version of the sound driver, and he (Tamayama) reprogrammed its second version, so the credit most likely refers to both. Hamada has been credited as Hyakumangoku in other games, and the word Team suggests more than one person was involved. The word Hyakumangoku means One Thousand Stones.

The credits for Xerd no Densetsu list Hiroto Kanno, Yasuyuki Hamada, and Fumito Tamayama for the sound driver.

Game Rip

Format

Download

GBS.png


Audio Devices

The game uses the DMG-CPU B of the Game Boy. It uses the second version of Graphic Research sound driver by Fumito Tamayama.

Releases

  Japan.svg   Japan
J League Winning Goal - GB.jpg
Title: Jリーグウィニングゴール (J.League Winning Goal)
Platform: FC
Released: 1994-04-02
Publisher: Electronic Arts Japan

Links