J.League Winning Goal (FC)

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J.League Winning Goal
J League Winning Goal - FC.jpg
Platform: FC
Year: 1994
Developer: GRC
This page is for the Famicom version. For the Game Boy version, see J.League Winning Goal (GB).

J.League Winning Goal is a soccer simulator game based on the popular J.League soccer tournaments in Japan. It was developed by Graphic Research and published by Electronic Arts Victor. The player can choose from 12 teams and players from the J.League rosters.

The game was never released outside of Japan, presumably due to J.League not being well-known outside of Japan, but a majority of the game is in English, so players who can't understand Japanese shouldn't have too much of a problem playing the game.

The game was released in mid-1994, making it one of the last Famicom games ever released. Graphic Research also ported the game to the Game Boy. The company had previously released J.League Fighting Soccer: The King of Ace Strikers (FC).


J League Winning Goal - FC - Title Screen.png

The title screen.

J League Winning Goal - FC - Menu.png

The main menu.

J League Winning Goal - FC - Team Data.png

Viewing the team data.

J League Winning Goal - FC - Game Theme 1.png

Playing a game of soccer.

J League Winning Goal - FC - Goal Kick.png

The goal kick mode.

J League Winning Goal - FC - Win.png

Sweet victory!


J.League Winning Goal has a very nice assortment of tracks. There are fifteen fast-paced rock-tunes in the game that are sure to get the player in action. There are three in-game tunes; one plays during the first part of the match, the second one plays during the second half of the match, and the third plays during extra innings. There's also a song that plays during the goal kick, which occurs if too many extra innings are played. While not involved with the game, with the amount of power Fumito Tamayama added to Graphic Research's sound driver, the music sounds even better; similar to the Follins' NES music, the Graphic Research sound driver now takes advantage of the triangle channel for drums, making them sound more authentic.

According to Masuko and Kawashima, they wrote the music in a custom Music Macro Language in the sound driver.

The soundtrack was scored by two of Graphic Research's newest sound team members, Shigenori Masuko and Yoko Kawashima. Both composers went on to compose the Game Boy version as well, which shares all the same songs, except the Team Data music, which, oddly enough, is different, despite playing at the same tempo and looping at the same length. It is unknown why the songs are different between versions.

Shigenori Masuko and Yoko Kawashima should be contacted for song titles, as well as which songs they worked on.


# Title Composer Length Listen Download
01 Title Screen Shigenori Masuko, Yoko Kawashima 1:14
02 Menu Shigenori Masuko, Yoko Kawashima 0:44
03 Team Data Shigenori Masuko, Yoko Kawashima 1:01
04 Game Start Shigenori Masuko, Yoko Kawashima 0:05
05 Game Theme 1 Shigenori Masuko, Yoko Kawashima 1:27
06 Half Time Shigenori Masuko, Yoko Kawashima 0:49
07 Game Theme 2 Shigenori Masuko, Yoko Kawashima 1:41
08 Game Theme 3 Shigenori Masuko, Yoko Kawashima 0:49
09 Goal Shigenori Masuko, Yoko Kawashima 0:03
10 Goal Kick Shigenori Masuko, Yoko Kawashima 1:02
11 Lost Shigenori Masuko, Yoko Kawashima 0:03
12 Lost Tournament Shigenori Masuko, Yoko Kawashima 0:05
13 Win Shigenori Masuko, Yoko Kawashima 0:05
14 Ending Shigenori Masuko, Yoko Kawashima 0:08
15 Staff Roll Shigenori Masuko, Yoko Kawashima 1:53


(Sources: Music, Special Thanks)

The credits can be viewed upon after seeing the game's ending, after beating the league. Shigenori Masuko and Yoko Kawashima have both identified themselves as composing the game's soundtrack. The word Chan is a term of endearment, mainly for young people.

In the Special Thanks list, there is a credit to Team Hyakumangoku, the in-house sound team at Graphic Research. According to Fumito Tamayama, Yasuyuki programmed the first version of the sound driver, and he (Tamayama) reprogrammed its second version, so the credit most likely refers to both. Hamada has been credited as Hyakumangoku in other games, and the word Team suggests more than one person was involved. The word Hyakumangoku means One Million Stones.

Game Rip




Audio Devices

The game uses the 2A03 of the Famicom. It uses the second version of Graphic Research sound driver by Fumito Tamayama.


  Japan.svg   Japan
J League Winning Goal - FC.jpg
Title: Jリーグウィニングゴール (J.League Winning Goal)
Platform: FC
Released: 1994-05-27
Publisher: Electronic Arts Japan