Honkaku Shougi: Fuuunji Ryuuou (SFC)

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Honkaku Shougi: Fuuunji Ryuuou
Honkaku Shougi - SFC - Japan.jpg
Platform: SFC
Year: 1993
Developer: Aisystem Tokyo

Honkaku Shougi: Fuuunji Ryuuou is a shogi simulation game developed by Aisystem Tokyo and published by Virgin Games Japan.

The game features three different possible play modes. Tournament Battle (トーナメント戦) is the main mode of the game. The player competes against several AI opponents through several competitions in an attempt to reach the top. In this mode, the player is randomly chosen as Sente (first move) or Gote (second move), except for the final battle, in which the CPU always goes first. The player has a time limit in each stage, and the time limit gets shorter the further the player progresses, as well as the opponents getting tougher. Beating this mode shows an ending screen which eventually returns the player to the main menu. Game Battle (対局戦) is a standard exhibition game of shogi. The player can customize various settings, such as how much time Sente and Gote have, and whether the first or second player is Sente or Gote. Fortunately, this mode has an option for a second human player. Finally, the Edit Battle (エディット戦) allows the player to customize the board as they wish, giving and taking away pieces on both sides, which they can play when they're done, provided the pieces on the board are properly set up.

The game is also compatible with the Super Famicom Mouse, making for an easier control scheme. However, since the game's difficulties are from Shodan and above, the game is meant only for skilled shogi players, so it doesn't appeal to the casual player.


Honkaku Shougi - SFC - Title Screen.png

The title screen.

Honkaku Shougi - SFC - Transition ~ Summer.png

One of the interstitial screens.

Honkaku Shougi - SFC - Set Up.png

Viewing a tournament bracket.

Honkaku Shougi - SFC - Begin Tournament Match.png

The player and computer opponent stats.

Honkaku Shougi - SFC - Shougi Game.png

Playing a game of shogi.

Honkaku Shougi - SFC - You Lose....png

Too bad...


Honkaku Shougi: Fuuunji Ryuuou lacks in the audio department. There are only twelve songs; most of which are only fanfares and jingles. The title and in-game tunes are very short and repetitive as well. The only good thing is that the music resembles that of Japanese folk music, which goes along with the theme of the game quite nicely. The only impressive song that stands out is the Ending theme, which clocks in at over 3 minutes. The Ending song does not loop.

The composer used a sound driver programmed by Sei Mochizuki.


# Title Composer Length Listen Download
01 Title Screen Unknown 0:48
02 Transition ~ Spring Unknown 0:06
03 Transition ~ Summer Unknown 0:06
04 Transition ~ Autumn Unknown 0:06
05 Transition ~ Winter Unknown 0:09
06 Set Up Unknown 1:05
07 Shougi Game Unknown 0:53
08 You Win! Unknown 0:05
09 You Lose... Unknown 0:08
10 Begin Tournament Match Unknown 0:04
11 You Are Champion! Unknown 0:08
12 Ending Unknown 3:10


(Source: No source; Game lacks credits.)

There are no credits neither in the game nor the manual. Beating the tournament mode does reward the player with an ending cutscene, but no credits appear, and the player is kicked back to the main menu afterwards. The game's sound driver (by OeRSTED) is used in many other games. Those games that have credits usually list Sei Mochizuki for sound programming, as well as a second person like Mikio Ohno or "Farg". Since Aisystem Tokyo did not usually do music in-house, it is possible OeRSTED didn't just provide the sound driver, but also did the music and sound effects as well.

Possible guesses for the composer include Masahiro Teramoto and Mikiko Suzuki. Masahito Miyamoto is also credited in a lot of OeRSTED games, but he was a composer from Coconuts Japan, so it is unlikely he worked on this game.

Game Rip




SPC dumps are recorded during actual game play. The song titles are taken from the SPC files.


  Japan.svg   Japan
Honkaku Shougi - SFC - Japan.jpg
Title: 本格将棋 風雲児龍王 (Authentic Shogi: The Lucky Adventurer's Dragon King Battle)
Platform: Super Famicom
Released: 1994-12-22
Publisher: Virgin Games Japan