Hideaki Shimizu
From Video Game Music Preservation Foundation Wiki
Hideaki Shimizu | ||||||||
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Hideaki Shimizu is a Japanese composer, sound designer, and audio programmer. He started working for Nintendo in the early 1990's, but most of his recent work has been as a programmer and director, including Flipnote Studio for the DSi. It appears his last game for Nintendo was The Legend of Zelda: Majora's Mask 3D (3DS), in which he provided Technical Support. As a result, it is unknown if he still works at the company.
Audio Development
NES
Shimizu used a custom audio driver. Because he is credited for sound programming in many other titles, he most likely programmed the driver himself. This would also explain why he didn't use another Nintendo sound designer's audio driver such as Koji Kondo, Akito Nakatsuka, or Hirokazu Tanaka's.
Gameography
Released | Title | Sample | Notes |
---|---|---|---|
1993-05-21 | Joy Mecha Fight (FC) (ジョイメカファイト) | ||
1996-06-23 | Super Mario 64 (N64) | |
Sound Programmer |
1996-09-27 | Wave Race 64 (N64) (ウェーブレース64) | Sound Program | |
1997-12-21 | Yoshi's Story (N64) (ヨッシーストーリー) | Sound Programmer | |
1998-02-28 | 1080: TenEighty Snowboarding (N64) (テン・エイティ スノーボーディング) | Sound Engineer | |
1998-08-01 | Pocket Monsters Stadium (N64) (ポケモンスタジアム) | Sound Programming with Masafumi Kawamura. | |
1999-04-30 | Pokemon Stadium (N64) (ポケモンスタジアム2) | Sound Programming with Mitsuhiro Hikino. | |
2000-06-29 | Mario Artist: Communication Kit (64DD) (マリオアーティスト コミュニケーションキット) | ||
2001-04-14 | Doubutsu no Mori (N64) (どうぶつの森) | Famicom Emulator Sound Programmer | |
2001-10-26 | Pikmin (GC) (ピクミン) | Sound Effect Programming | |
2002-12-13 | The Legend of Zelda: The Wind Waker (GC) (ゼルダの伝説 風のタクト) | Sound Library Programming with Taro Bando, Yoji Inagaki, Yasushi Ida, Mitsuhiro Hikino, and Toru Asakawa. | |
2003-07-29 | Mario Golf: Toadstool Tour (GC) (マリオゴルフ ファミリーツアー) | Sound Effects with Masaaki Uno, P. E. Jareth Hein, Takeshi Arai, Hikaru Ogawa, Yoji Inagaki, Mitsuhiro Hikino, and Toru Minegishi. |