Hardware comparisons

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The page gives examples of the audio fidelity differences heard from various hardware devices.

Yie Ar Kung-Fu II (MSX)

This test uses Warning from Yie Ar Kung-Fu II (MSX) (circa 1985). It was one of MSX games allowing to switch between several audio cards.

Devices Sample
File:Icon - SCC-I2312.png
File:Icon - SCC-I2212.png
Icon - MSX PSG.png

Plum Duff (ZXS)

This test uses I Believe in Father Christmas from Plum Duff (ZXS) (circa 1987). It was one of ZX Spectrum games allowing to switch between sound chip and the buzzer.

Devices Sample
Output - AY.svg
Icon - PC Speaker.png

King's Quest IV: The Perils of Rosella (DOS)

This test uses the King's Quest IV Theme title music from King's Quest IV: The Perils of Rosella (DOS) (circa 1988). It was one of the first commercial PC games to feature a comprehensive soundtrack. The last version of the game supported five different output types over a variety of different devices, each with various levels of fidelity.

Devices Sample
Icon - MT-32.png Icon - MT-100.png Icon - LAPC-I.png Icon - CM-32L.png Icon - CM-64.png
Icon - FB-01.png Icon - PC Music Feature.png Not Yet Recorded
Icon - AdLib.png Icon - Sound Blaster.png
Icon - PCjr 3 Voice.png Icon - Tandy 3 Voice.png
Icon - PC Speaker.png

Ultima VI: The False Prophet (DOS)

This test is the bootup music of Ultima VI: The False Prophet (DOS) (circa 1990), a song titled Can't Remove the Pain. The game supported several different devices. Note that this game didn't create custom music for each device, but instead used a driver to convert the music to the specified device on-the-fly.

Devices Sample
Icon - MT-32.png
Icon - AdLib.png
Icon - Creative Music System.png
Icon - SSI 2001.png
Icon - Sound Master.png
Icon - Tandy 3 Voice.png

Prince of Persia (DOS)

This test is the bootup music of Prince of Persia (DOS) (circa 1990), a song titled Prologue A. The game supported several different devices, though not all of them are yet available. Note that this game didn't create custom music for each device, but instead used a driver to convert the music to the specified device on-the-fly.

Devices Sample
Icon - MT-32.png Icon - CM-32L.png Icon - LAPC-I.png
Icon - AdLib.png Icon - Pro AudioSpectrum.png Icon - Sound Blaster.png Icon - Sound Blaster Pro.png
Icon - PS-1 Audio.png
Icon - Tandy 3 Voice.png Not recorded yet
Icon - PC Speaker.png