Hard Drivin' (NES)
Hard Drivin' is a 1989 driving video game that invites players to test drive a sports car on courses that emphasize stunts and speed. The game features one of the first 3D polygon driving environments via a simulator cabinet with a force feedback steering wheel and using a custom rendering architecture. According to the in-game credit screen, Hard Drivin' was designed by two teams working concurrently in the United States and Ireland.
Hard Drivin' was released in arcades in February 1989, when driving games were largely implemented with scaled 2D sprites and when filled-polygon 3D graphics of any kind were rare in games. It is the second commercially released arcade racing game to use 3D polygons; Namco's Winning Run was released two months earlier.
In total, there are fifteen variations of the arcade unit. The eleven cockpit and four compact machines included various British, German, and Japanese versions.
The NES version of the game was only done by six developers, four of them were game developers from Domark, who were programmers Mark Morris and Juergen Friedrich, graphics by Richard Browne and Paul Margrave and audio by American-based composers David O'Riva and Alex Rudis.
This page needs more screenshots.
For 1990, the Bugsuk sound team of David O'Riva and Alex Rudis did a good job, composing the game's music as a single MIDI file, and he arranged Don Diekneite's original music, which is transcribed by ear. Their files were translated into David O'Riva's sound driver. There is mostly no in-game music at all other than the theme.
There are issues with the timing of this recording.
|David O'Riva, Alex Rudis
- Ripper: MrNorbert1994
- Recorder: Duc4Wikmedia
- Game Credits:
The credits will appear upon starting the game.
This rip is missing songs.
Ripping NES music is an arduous process that is beyond the scope of this site. The music was recorded in Game Emu Player for foobar2000.