Glyn Anderson

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Glyn Anderson
Glyn Anderson - 1.jpg
Birth Place
Nationality American   USA.svg

Glyn Anderson is an American game designer and programmer. He is known for programming Omnimusic, the sound driver used in many Activision titles for their MS-DOS games. In 1979, he attended the California Institute of Technology for Computer Science and graduated in 1984. In June 1980, he worked for APh Corporation and worked on some Intellivision games. He quit his job there a couple years later and moved on to Activision as an Engineering Manager and Lead Programmer in June 1983. He stayed there for seven years and created his own game development company, Abalone Entertainment. In September 1997, he left Abalone and worked for the North American division of Infogrames. In October 1999, he started Matahari Studios in Indonesia. In October 2003, he created Game Production Services LLC. He later founded Acaji, Inc. in July 2010. Then he worked at Atlantis Cyberspace in February 2012. Ever since October 2012, Glyn works at ClosedWon as a Solutions Architect. He currently resides in Albuquerque, New Mexico.


Released Title Sample Notes
1988-??-?? Ocean Ranger (C64) Digitized Voices
1988-??-?? Take Down (C64) Digital Sound Samples
1988-??-?? The Manhole (DOS) Music Programming with Michael Latham
1989-??-?? Ghostbusters II (DOS) Music & Sound Programming with Michael Latham.
1989-10-?? Stealth ATF (NES)
Audio Code
1990-??-?? BattleTech: The Crescent Hawk's Revenge (DOS) Music / Sound Programming
1990-??-?? F-14 Tomcat (DOS) OmniMusic and PC Audio sound drivers
1990-??-?? The Manhole (FMT) Music Programming
1991-??-?? Galaxy 5000: Racing in the 51st Century (NES)
Sound Driver
1991-??-?? Lexi-Cross (DOS) Music / Sound Programming
1991-??-?? Trump Castle II (DOS) Omnimusic (Sound Driver)
1991-??-?? Slaughter Sport (GEN) Sound Driver
1992-04-?? Ultimate Air Combat (NES) (エアコンバットゲーム エイセス)
Sound Driver

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