Gammontunest - Cybergammon (AMI)

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Gammontunest
Output - Paula.svg
Cybergammon - AMI - 02 Bar.png
Composer Rudolf Stember
Arranger Rudolf Stember
Programmer Ron Birk
Released 1990-05-1?
Length 2:49.23
BPM 125
Format MOD.png
Game Cybergammon (AMI)
Title Origin Official
Loops Yes

Gammontunest is an in-game song unique to Cybergammon (AMI).

Once the main menu is black and mute, the disk drive rattles for 7 seconds, this song starts, and the game fades in. Once you hold the left mouse button while a piece moves, or either player bears off all his 15 pieces and any key is pressed, the game fades out, the music stops, and the main menu returns.

Title

The original disk has two spellings:

  • SFX/CG.Game, the path.
  • gammontunest, the songname.

Composition

The notes were typed in C minor, but the samples transpose them two semitones down to A♯.

Stember arranged using SoundTracker III and his own samples:

Channel Samples
Drums
  1. bassdrum.mw
  2. snare.mw
  3. highhat.mw
  4. claps.mw
Chords
  1. a.cord - A♯2–A♯3–C♯4–F4
  2. f.cord - F♯2–F♯3–A♯3–C♯4
  3. g.cord - G♯2 (softer)–G♯3–C4–D♯4
Bass
  1. mpick.h - cannot go up to A♯2
Melody
  1. bell.h
  2. xylo.h

The game turns the LED filter off. For recording, the F1 key was tapped in WinUAE 6.0.3 with NTSC off, Stereo separation 100%, and Audio filter:

  1. Emulated (A500), like Stember and most gamers had.

Recordings for Amiga 1000 and 1200 can be made if found different enough. An official NTSC release is unlikely.

Links