Game Over - DragonStrike

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Game Over
Composer Paul Mudra
Released 1990-??-??
This page is for the DragonStrike (DOS) song, for more titles see Game Over.

This tune was not arranged for Commodore 64 and NES versions. In Commodore 64 version, if the character dies, just a sound effect is played instead.

Games

DragonStrike (DOS)

Platform - DOS.png
DragonStrike (DOS)
Output - OPL2.svg
DragonStrike - DOS - Game Over.png
Arranger Paul Mudra
Released 1990-??-??
Length 0:15
Format MUS (AdLib)

The Game Over tune is played when you die in battle. It is a depressing tune that uses a low octave bell to enforce your loss.

The track is called "DSTune8.mus" in the game. It was composed in AdLib Visual Composer and converted from its native ROL format.


DragonStrike (AMI)

Platform - AMI.png
DragonStrike (AMI)
Output - Paula.svg
Arranger Unknown
Released 1990-??-??
Format UNK


DragonStrike (PC98)

Platform - PC98.png
DragonStrike (PC98)
Output - OPN.svg
DragonStrike - PC98 - Gameplay 4.png
Arranger Yoshio Kobayashi, Yasuhiro Kawasaki
Released 1992-03-21
Length 0:08
Format VGZ

Like the DOS original, the song plays when you get a game over. It was arranged by either Yoshio Kobayashi or Yasuhiro Kawasaki, written in Music Macro Language using a driver by an unknown programmer, but possibly Kobayashi himself.


DragonStrike (X68)

Platform - X68.png
DragonStrike (X68)
Output - OPM.svg
DragonStrike - X68 - Game Over.png
Arranger Yoshio Kobayashi, Yasuhiro Kawasaki
Released 1992-03-31
Length 0:13
Format OPM, VGZ

Like the DOS original, the song plays when you get a game over. It was arranged by either Yoshio Kobayashi or Yasuhiro Kawasaki, written in Music Macro Language using the OPMDRV sound driver, but possibly Kobayashi himself.

Its internal filename is OVER.OPM.


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