GOT
From Video Game Music Preservation Foundation Wiki
God of Thunder Music | |||||
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Developer: | Adept Software | ||||
Header: | Custom | ||||
Content: | Instructional | ||||
Instruments: | Combined | ||||
Target Output
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Released: | 1993-??-?? | ||||
First Game: | God of Thunder (DOS) | ||||
Extensions |
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The audio format used in God of Thunder (DOS) is raw OPL2 data. The music files are played at varying tempos and the files themselves do not contain the information necessary to play them back at the proper tempo.
The menu music plays at frequency 140 Hz, all other songs are played at 120 Hz.
Since the game credits Jason Blochowiak for additional programming, probably the format was designed by him, same as id Music Format.
Players
(Category)
Converters
(Category)
GOT to ?
- AdPlug - foobar2000, Winamp - WAV
- Camoto - Linux, Windows - CMF, CDFM, DRO, GOT, IMF, MID, RAW (Rdos), S3M, TBSA
- OPL to WAV - Windows - WAV
? to GOT
- Camoto - Linux, Windows - CMF, CDFM, DRO, DSM, GOT, IMF, KLM, MID, MUS (AdLib), MUS (DMX), RAW (Rdos), S3M, TBSA
Games
(Category)
Released | Title | Sample |
---|---|---|
1993-??-?? | God of Thunder (DOS) | |
Links
- shikadi.net/moddingwiki/God_of_Thunder_Music_Format - DOS Game Modding Wiki - Technical information on the format.