Ferrari Formula One (C64)
Ferrari Formula One | ||||||
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Ferrari Formula One is a racing video game developed by Rick Koenig for Electronic Arts in 1988 for computers. A C64 version was produced in Europe by Imagitec Design in 1990.
With the full support of Scuderia Ferrari, Formula One racing was recreated in detail in this simulation, with the top drivers and teams of 1986 to compete against for the most successful F1 team of all. You job does not start at the racetrack; perfecting the car at the Maranello factory, in the wind tunnel to sort aerodynamics, and at the test track of Fiorano, is all required to get the most competitive car you can.
You can jump straight into the races however, either as one-offs or a full championship season. Races can last from 18km to the full 300+km distance, with all the practice and qualifying sessions. Car setup at the track involves selecting wing settings, tyre compounds, fuel usage (important in the days of turbocharged engines) and the like. The action is viewed from inside the cockpit, with rear-view mirrors to help prevent collisions.
Contents
Screenshots
This page needs more screenshots. |
Music
For 1990, Barry Leitch did a good job, recreating the famous David Warhol music from the 16-bit versions, and implemented into the 8-bit Commodore 64. In 1998, he said:
The bass drum sample and the sample at 0:25 are from The Antics (C64), the snare drum sample from Rockmonitor II.
Recording
# | Title | Composer | Length | Listen | Download |
---|---|---|---|---|---|
01 | Game Theme | Barry Leitch | 5:40 | Download |
Credits
- Ripper: High Voltage SID Collection
- Recorder: Duc4Wikmedia
- Game Credits:
- Music By: Barry Leitch
(Source: Title sequence.)
Game Rip
This rip is missing songs. |
Audio Devices
This game uses the computer's built-in SID chip. On the 8580 revision, the voice and percussion are inaudible.
Releases
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Links
- mobygames.com/game/c64/ferrari-formula-one - MobyGames.