Entrance of the Gladiators

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Entrance of the Gladiators
Composer Julius Fucik
Released 1897
Title Origin Official

Entrance of the Gladiators was composed by Julius Fucik. It is commonly known as circus theme.

Contents

Title

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Composition

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Games

The following games do not use this song, despite being conversions of games that do:

Flip & Flop (A8)

Platform - A8.png
Flip & Flop (A8)
Output - POKEY.svg
Arranger Jerry White
Programmer Unknown (Jerry White or game programmer Jim Nangano?)
Released 1983-??-??
Format SAP

Plays over the attract mode which the manual calls "title sequence".

Sammy Lightfoot (A2)

Platform - A2.png
Sammy Lightfoot (A2)
Output - PC Speaker.svg
Arranger Unknown (game programmer Warren Schrader?)
Programmer Unknown (Warren Schrader?)
Released 1983-??-??
Format UNK
Loops No

Plays over the get-ready screen of scene 1, unless you just lost a life or turned off start of scene tunes.

Sammy Lightfoot (C64)

Platform - C64.png
Sammy Lightfoot (C64)
Output - SID.svg
Arranger Unknown (game programmer Dean Creehan?)
Programmer Unknown (Dean Creehan?)
Released 1983-??-??
Length 152 (old NTSC)
150 (NTSC)
BPM 0:02.95 (old NTSC)
0:03.01 (NTSC)
Format SID
Loops No

Plays over the get-ready screen of scene 1, unless you just lost a life or turned off scene tunes.

The Commodore 64 and below ColecoVision arrangements have a few trills that the above Apple II original has not. This uses one triangle wave, sounds the same on every SID chip and is track 1 in the rip.

Sammy Lightfoot (CV)

Platform - CV.png
Sammy Lightfoot (CV)
Output - TI.svg
Arranger Unknown
Programmer Unknown
Released 1983-??-??
Format UNK
Loops No

Plays over the get-ready screen of scene 1.

The ColecoVision and above Commodore 64 arrangements have a few trills that the above Apple II original has not.

Flip & Flop (C64)

Platform - C64.png
Flip & Flop (C64)
Output - SID.svg
Output - SID.svg
Arranger Jerry White
Programmer Unknown (Jerry White or game programmer Jim Nangano?)
Released 1984-0?-??
Format SID

Plays over the attract mode which the manual calls "title sequence".

The bass is mute on most SID chips because it uses the unstable high-pass filter. In the rip, it is track 1.

The Citadel of Chaos (C64)

Platform - C64.png
The Citadel of Chaos (C64)
Output - SID.svg
Arranger William Robinson
Programmer Unknown (William Robinson?)
Released 1984-??-??
Format SID

Tuned at 424 Hz, sounds the same on every SID chip and is track 8 in the rip.

Estra (BBC)

Platform - BBC.png
Estra (BBC)
Output - TI.svg
Arranger Unknown (game programmer Arthur J Field?)
Programmer Unknown (Arthur J Field?)
Released 1984-??-??
Format UNK

Plays over the title screen.

Giants Revenge (C64)

Platform - C64.png
Giants Revenge (C64)
Output - SID.svg
Arranger Fred Gray
Programmer Fred Gray
Released 1984-??-??
Format SID

Tuned at 424 Hz, sounds the same on every SID chip and is track 8 in the rip.

Estra (C64)

Platform - C64.png
Estra (C64)
Output - SID.svg
Arranger Unknown (John Mitchell?)
Programmer Unknown (John Mitchell?)
Released 1985-0?-??
Format SID

Plays over the title screen.

Tuned at 424 Hz and sounds the same on every SID chip.

Clown (PBL)

Platform - PBL.png
Clown (PBL)
Arranger Unknown
Released 1985-??-??
Format UNK

Played in start of the game.

Sammy Lightfoot (FM7)

Platform - FM7.png
Sammy Lightfoot (FM7)
Output - AY.svg
Arranger Unknown
Programmer Unknown
Released 1985-??-??
Format UNK
Loops No

Plays over the get-ready screen of scene 1, even when you just lost a life.

Sammy Lightfoot (PC88)

Platform - PC88.png
Sammy Lightfoot (PC88)
Output - PC Speaker.svg
Arranger Unknown
Programmer Unknown
Released 1985-??-??
Format UNK
Loops No

Plays over the get-ready screen of scene 1, even when you just lost a life.

Geoff Capes Strongman Challenge (C64)

Platform - C64.png
Geoff Capes Strongman Challenge (C64)
Output - SID.svg
Arranger Rob Hubbard
Programmer Rob Hubbard
Released 1986-0?-??
Length 0:19.17
BPM 125
Format SID
Loops No

Sounds the same on every SID chip and is track 4 in the rip.

Grijp ze! (C64)

Platform - C64.png
Grijp ze! (C64)
Output - SID.svg
Arranger Bob Retelle
Programmer Craig Chamberlain
Released 1986-??-??
Length 1:32.89
BPM 125
Format SID
Loops No

Plays over the main menu. When the song finishes, the game goes into attract mode. Arranged in Sidplayer Editor, the text lines read:

ENTRY OF THE GLADIATORS
JULIAN FUCIK
COURTESY BOB RETELLE

Retelle likely arranged the song as a hobby on a NTSC C64, where it would play 19% faster. The Dutch game programmer likely used this song without permission. Tuned at 424 Hz, it sounds otherwise the same on every SID chip and is track 2 in the game rip.

Gladiator (C64)

Platform - C64.png
Gladiator (C64)
Output - SID.svg
Arranger Unknown
Programmer Unknown
Released 1988-10-??
Format SID

Tuned at 424 Hz and sounds the same on every SID chip.

Circus Games (C64)

Platform - C64.png
Circus Games (C64)
Output - SID.svg
Output - SID.svg
Arranger Nick Torkington
Programmer Andrew Torkington
Released 1988-12-??
BPM 125
Format SID
Loops Yes

Plays over the title screen and main menu.

The arrangement is tuned at 424 Hz. Starting at 0:42, it sounds different on every SID chip, because it uses unstable features: a low-pass filter on the bass, and a mixed triangle and pulse wave on the chords. It should be recorded:

  1. on a C64 PAL where the filter is noticeable and pleasant (and likely as intended).
  2. on a C64C PAL.

In the rip, it is track 1.

Bojo (C64)

Platform - C64.png
Bojo (C64)
Output - SID.svg
Arranger Unknown (game programmer Jason Briggs?)
Programmer Unknown (Jason Briggs?)
Released 1988-??-??
Length 0:34.81
BPM 94
Format SID
Loops Yes

Plays over the title screen and in-game, stopping only when you lose a life.

Tuned at 424 Hz and sounds the same on every SID chip.

Circus Attractions (AMI)

Platform - AMI.png
Circus Attractions (AMI)
Output - Paula.svg
Arranger Chris Hülsbeck
Programmer Chris Hülsbeck
Released 1989-0?-??
Format MDAT
Loops Yes

Plays over the title screen.

Arranged using TFMX-Editor, whose driver turns the LED filter off.

Circus Attractions (C64)

Platform - C64.png
Circus Attractions (C64)
Output - SID.svg
Output - SID.svg
Arranger Chris Hülsbeck
Programmer Chris Hülsbeck
Released 1989-0?-??
Length 2:00.68
BPM 125
Format SID
Loops Yes, at 0:01.94

Hülsbeck arranged two of Fucik's phrases and more of his own, using his TFMX Editor.

The melody sounds different on every 6581 chip because it uses the unstable low-pass filter. In the rip, it is track 1.

Circus Attractions (AST)

Platform - AST.png
Circus Attractions (AST)
Output - SSG.svg
Arranger Jochen Hippel
Programmer Jochen Hippel
Released 1989-??-??
Format SNDH
Loops Yes

Plays over the title screen.

Arranged using TFMXMMTEX-Editor.

Circus Attractions (DOS)

Platform - DOS.png
Circus Attractions (DOS)
Output - PC Speaker.svg
Arranger Unknown
Released 1989-??-??
Format UNK
Loops Yes

Plays digital audio on the PC Speaker over the title screen.

X-Men: Madness in Murderworld (DOS)

Platform - DOS.png
X-Men: Madness in Murderworld (DOS)
Output - OPL2.svg
Arranger Derek Schofield
Released 1989-??-??
Format ROL
Loops No

The title screen starts with 13 seconds of Fucik's melody, which then changes into an ominous and mysterious original.

Arranged in AdLib Visual Composer, the filenames are xopen.rol and xmen.bnk.

X-Men: Madness in Murderworld (C64)

Platform - C64.png
X-Men: Madness in Murderworld (C64)
Output - SID.svg
Arranger Unknown
Programmer Craig Chamberlain
Released 1989-??-??
Length 0:43.01 (NTSC)
0:42.19 (old NTSC)
BPM 100 (NTSC)
102 (old NTSC)
Format SID
Loops No

The composition, usage, and credits match the above DOS version, but the arrangement uses only one instrument and lacks all percussion and tempo changes. Therefore, it is questionable if Schofield did this arrangement or is only credited for original composition.

Whoever did arrange it, they used Sidplayer Editor and saved with the text line "XMEN OPENER". It sounds the same on every SID chip and is track 1 in the rip.

The Secret of Monkey Island (DOS)

Platform - DOS.png
The Secret of Monkey Island (DOS)
Output - MIDI.svg
Output - Roland.svg
Output - OPL2.svg
Output - Tandy.svg
Output - PC Speaker.svg
Arranger Michael Land
Released 1990-10-??
Format UNK
Loops Yes

Played inside The Fantastic Flying Fettucini Brothers Circus.

The Secret of Monkey Island (AMI)

Platform - AMI.png
The Secret of Monkey Island (AMI)
Output - Paula.svg
Arranger Chris Hülsbeck, Rudolf Stember
Programmer Chris Hülsbeck
Released 1990-12-??
Format MDAT
Loops Yes

Played inside The Fantastic Flying Fettucini Brothers Circus.

Stember told that he created the instrument samples for Hülsbeck, who arranged the music in TFMX-Editor. The LED filter is probably turned off, as usual for TFMX.

Rolling Ronny (C64)

Platform - C64.png
Rolling Ronny (C64)
Output - SID.svg
Output - SID.svg
Arranger Markus Schneider
Programmer Helge Kozielek, Markus Schneider
Released 1991-0?-??
Length 1:26.82
BPM 94
Format SID
Loops Yes

Starts at 1:06 and makes up the last 24% of an otherwise original composition. It plays over the title screen and main menu.

The bass sounds different on every 6581 chip because it uses the unstable low-pass filter. In the rip, it is track 1.

Ninja Clowns (ARC)

Platform - ARC.png
Ninja Clowns (ARC)
Output - OPL2.svg
Arranger Kyle Johnson
Released 1991-??-??
Format VGM

Villainous version played in title screen.

Lemmings 2: The Tribes (AMI)

Platform - AMI.png
Lemmings 2: The Tribes (AMI)
Output - Paula.svg
Arranger Raymond Usher, Brian Johnston and/or David Whittaker
Released 1993-??-??
Format MED
Loops Yes

Plays over the circus levels, in a medley with Over the Waves.

Lemmings 2: The Tribes (AST)

Platform - AST.png
Lemmings 2: The Tribes (AST)
Output - SSG.svg
Arranger Raymond Usher, Brian Johnston and/or David Whittaker
Released 1993-??-??
Format SNDH
Loops Yes

Plays over the circus levels, in a medley with Over the Waves.

Lemmings 2: The Tribes (DOS)

Platform - DOS.png
Lemmings 2: The Tribes (DOS)
Output - OPL2.svg
Arranger Raymond Usher, Brian Johnston and/or David Whittaker
Programmer David Whittaker
Released 1993-02-26
Length 3:20
Format UNK
Loops Yes

Plays over the circus levels, in a medley with Over the Waves.

Aero the Acro-Bat (GEN)

Platform - GEN.png
Aero the Acro-Bat (GEN)
Output - OPN2.svg
Arranger Rick Fox
Released 1993-10-??
Format VGM
Loops Yes

Played in main theme.

Aero the Acro-Bat (SNES)

Platform - SNES.png
Aero the Acro-Bat (SNES)
Output - SNES.svg
Arranger Rick Fox
Released 1993-10-??
Format SPC
Loops Yes

Played in main theme.

Sonic the Hedgehog 3 (GEN)

Platform - GEN.png
Sonic the Hedgehog 3 (GEN)
Output - OPN2.svg
Arranger Jun Senoue?
Released 1994-02-02
Length 2:22
Format VGM
Loops Yes


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WWF Raw (GEN)

Platform - GEN.png
WWF Raw (GEN)
Output - OPN2.svg
Arranger Chris Braymen
Released 1994-11-28
Format VGM
Loops Yes

Used for Doink the Clown's theme.

WWF Raw (GB)

Platform - GB.png
WWF Raw (GB)
Output - Game Boy.svg
Arranger Greg Turner
Released 1994-11-??
Format GBS
Loops Yes

Used for Doink the Clown's theme.

WWF Raw (SNES)

Platform - SNES.png
WWF Raw (SNES)
Output - SNES.svg
Arranger Dean Morrell
Released 1994-11-??
Format SPC
Loops Yes

Used for Doink the Clown's theme.

Beauty and the Beast (NES)

Platform - NES.png
Beauty and the Beast (NES)
Output - NES.svg
Arranger Jeroen Tel
Released 1994-??-??
Format NSF
Loops Yes

Played during battle with LeFou.

Lemmings 2: The Tribes (GB)

Platform - GB.png
Lemmings 2: The Tribes (GB)
Output - Game Boy.svg
Arranger Mark Cooksey
Released 1994-??-??
Format GBS
Loops Yes

Plays over the circus levels, in a medley with Over the Waves.

Lemmings 2: The Tribes (SNES)

Platform - SNES.png
Lemmings 2: The Tribes (SNES)
Output - SNES.svg
Arranger Mike Clark
Released 1994-??-??
Format SPC
Loops Yes

Plays over the circus levels, in a medley with Over the Waves.

Street Shuffle (W16)

Platform - W16.png
Street Shuffle (W16)
Arranger Unknown (Max Eissler?)
Programmer Microsoft
Released 1994-??-??
Length 3:04.50
BPM 100
Format MID
Loops Yes

A piano arrangement plays throughout the entire game, including start menu and game-over.

It is unconfirmed if the arrangement was made by or for the game developer, MaxWare. The first track in the file STREET.MID is duly titled "Entry of the Gladiators".

Theme Park (DOS)

Platform - DOS.png
Theme Park (DOS)
Output - MIDI.svg
Output - Roland.svg
Output - OPL2.svg
Arranger Russell Shaw
Released 1994-??-??
Length 0:40
Format HMP
Loops Yes


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Theme Park (GEN)

Platform - SNES.png
Theme Park (GEN)
Output - OPN2.svg
Arranger Matthew Simmonds
Released 1994-??-??
Length ?:??
Format MOD
Loops ?

Played inside a park.

Theme Park (SNES)

Platform - SNES.png
Theme Park (SNES)
Output - SNES.svg
Arranger Matthew Simmonds
Released 1994-??-??
Length ?:??
Format MOD
Loops ?

Played inside a park.

Wissoll-Circus-Trophy (DOS)

Platform - DOS.png
Wissoll-Circus-Trophy (DOS)
Output - PCM.svg
Arranger Jochen Heß
Programmer Norbert Schmidt
Released 1995-0?-??
Length 1:24.36
BPM 125
Format P2L
Loops Yes

This is an original composition that discreetly quotes one bar of Fucik's melody, roughly every 10 seconds.

It first plays over the title screen, when the Wissoll Presents has finished. Afterwards, it plays over the main menu, instructions, and credits, and quickly fades out when you exit the program.

If you select AdLib instead of Sound Blaster, the drums do not play.

WWF Wrestlemania: The Arcade Game (32X)

Platform - 32X.png
WWF Wrestlemania: The Arcade Game (32X)
Output - OPN2.svg
Arranger Dean Morrell
Released 1995-11-??
Format VGM
Loops Yes

Used for Doink the Clown's theme. Same as WWE Raw (32X).

WWF Wrestlemania: The Arcade Game (GEN)

Platform - GEN.png
WWF Wrestlemania: The Arcade Game (GEN)
Output - OPN2.svg
Arranger Dean Morrell
Released 1995-11-??
Format VGM
Loops Yes

Used for Doink the Clown's theme. Same as WWE Raw (32X).

WWF Wrestlemania: The Arcade Game (SNES)

Platform - SNES.png
WWF Wrestlemania: The Arcade Game (SNES)
Output - SNES.svg
Arranger Paul Webb
Released 1995-11-??
Format SPC
Loops Yes

Used for Doink the Clown's theme.

WWF Raw (32X)

Platform - 32X.png
WWF Raw (32X)
Output - OPN2.svg
Arranger Dean Morrell
Released 1995-??-??
Format VGM
Loops Yes

Used for Doink the Clown's theme.

WWF Wrestlemania (ARC)

Platform - ARC.png
WWF Wrestlemania (ARC)
Output - PCM.svg
Arranger Chris Granner
Released 1995-??-??
Format RAW
Loops Yes

Used for Doink the Clown's theme.

Nightmare Circus (GEN)

Platform - GEN.png
Nightmare Circus (GEN)
Output - OPN2.svg
Arranger Kurt Harland
Released 1996-06-??
Format VGM
Loops Yes

Played during battle with The Jester.

Circus Voltaire (PBL)

Platform - PBL.png
Circus Voltaire (PBL)
Output - PCM.svg
Arranger Rob Berry
Released 1997-10-??
Format RAW
Loops Yes

1st movement used in main play theme.

I Spy School Days (W32)

Platform - W32.png
I Spy School Days (W32)
Output - PCM.svg
Arranger Chris Burke
Released 2000-01-01
Format UNK


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Kelly Club: Clubhouse Fun (GBC)

Platform - GBC.png
Kelly Club: Clubhouse Fun (GBC)
Output - Game Boy.svg
UnusedSong.png
Arranger Manfred Linzner
Programmer Bernhard Wodok
Released 2001-10-31
Format GBS

Not used in game.

Aero the Acro-Bat: Rascal Rival Revenge (GBA)

Platform - GBA.png
Aero the Acro-Bat: Rascal Rival Revenge (GBA)
Output - GBA.svg
Arranger Jon Wells
Released 2002-06-21
Format MOD
Loops Yes

Played in main theme. Based on SNES version.

Theme Park (NDS)

Platform - NDS.png
Theme Park (NDS)
Output - DS.svg
Arranger Yasushi Matsuki
Released 2007-03-15
Length 0:16
Format STRM


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Lemmings 2: The Tribes (GG)

Platform - GG.png
Lemmings 2: The Tribes (GG)
Output - Game Gear.svg
Arranger Mark Cooksey
Released 2014-04-13
Format UNK
Loops Yes

Plays over the circus levels, in a medley with Over the Waves.

Lemmings 2: The Tribes (SMS)

Platform - SMS.png
Lemmings 2: The Tribes (SMS)
Output - TI.svg
Arranger Mark Cooksey
Released 2014-04-13
Format UNK
Loops Yes

Plays over the circus levels, in a medley with Over the Waves.

Plants vs. Zombies 2: Alternate UniverZ (AND)

Platform - AND.png
Plants vs. Zombies 2: Alternate UniverZ (AND)
Output - PCM.svg
Arranger whisperjas
Released 2023-??-??
Length 0:27
Format MP3

Plays in Backyard Big Top Piñata Parties.

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