Ending 2 - DragonStrike (PC98)

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Ending 2
Composer Yoshio Kobayashi, Yasuhiro Kawasaki
Released 1992-03-21

Ending 2 plays during the game's ending after the previous song plays.

The song was either written by Yoshio Kobayashi, Yasuhiro Kawasaki, or possibly both.

Composition

The song is in the 4/4 time signature and plays at about 91 to 94 BPM, depending on the version of the game. It starts in the key of D minor with the main phrase. The main phrase is the length of one measure, and consists of a bell arpeggiating notes with D being the root note. In the background, an electric piano crescendos every quarter note for one measure. A standard 16th-note rhythm on the drums is played as well. After the main phrase plays four times, a trumpet enters as the lead melody. The main phrase and trumpet phrase repeat four times. From here, the song repeats everything previously played, however, this time, it goes to a bridge/ending phrase. Here, the trumpet and bells play in unison. At the end, during the B7 and E7 chords, the bells break away from playing in unison with the trumpet and arpeggiate upwards with an echo. During this bridge/outro, the main chords are B° and Am. However, during the last three measures, B7 and E7 are played. After this, the song loops from the start.

Games

DragonStrike (PC98)

Platform - PC98.png
DragonStrike (PC98)
Output - OPN.svg
DragonStrike - PC98 - Credits.png
Arranger Yoshio Kobayashi, Yasuhiro Kawasaki
Released 1992-03-21
Length 3:05
BPM 94
Format VGZ

In the PC-9801 version, the credits are displayed on the usual mission briefing text boxes seen before each mission. Interestingly, the game credits not only the PC-9801 staff, but the X68000 staff as well.

The song was composed by either Yoshio Kobayashi and/or Yasuhiro Kawasaki using Music Macro Language in OPMDRV.



DragonStrike (X68)

Platform - X68.png
DragonStrike (X68)
Output - OPM.svg
DragonStrike - X68 - Credits.png
Arranger Yoshio Kobayashi, Yasuhiro Kawasaki
Released 1992-03-21
Length 3:11
BPM 91
Format OPM, VGZ

Unlike the PC-9801 version, the X68000 version does not display the credits on the mission briefing screen. Instead, we get bigger text in front of a beautiful monochrome background of a castle. Like the PC-9801 version, both that version and the X68000 version staff are credited. This version of the song is the best-sounding version.

The song was composed by either Yoshio Kobayashi and/or Yasuhiro Kawasaki using Music Macro Language in OPMDRV.

The song plays slightly slower than the PC-9801 version.

Its internal filename is DSET2.OPM.


Links