Ending - DragonStrike

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Ending
Composer Paul Mudra
Released 1990-0?-??
For other songs, see Ending.

Ending plays when you have completed your final mission in DragonStrike. The song is present in the DOS, Commodore 64, PC-9801, and Sharp X68000 versions. However, its existence within the Amiga version remains to be verified. The song is not present in the NES version.

Games

DragonStrike (DOS)

Platform - DOS.png
DragonStrike (DOS)
Output - OPL2.svg
Arranger Paul Mudra
Released 1990-0?-??
Length 0:46
Format MUS (AdLib), SND (AdLib)

The song is played in the game's ending after the last mission is complete. The track was composed in AdLib Visual Composer and converted from its native ROL format.

The original files are named DSTune5.mus and WESTWOOD.SND.


DragonStrike (C64)

Platform - C64.png
DragonStrike (C64)
Output - SID.svg
DragonStrike - C64 - Ending.png
Arranger Unknown
Released 1990-12-2?
Length 0:41.27 (NTSC)
0:40.48 (old NTSC)
BPM 120 (NTSC)
122 (old NTSC)
Format SID
Loops No

Again plays after the very last mission.


DragonStrike (PC98)

Platform - PC98.png
DragonStrike (PC98)
Output - OPN.svg
DragonStrike - PC98 - Mission Clear 2.png
Arranger Yoshio Kobayashi, Yasuhiro Kawasaki
Released 1992-03-21
Length 0:40
BPM 128
Format VGZ

The song plays as one of the mission clear themes. It was arranged by either Yoshio Kobayashi or Yasuhiro Kawasaki, written in Music Macro Language using a driver by an unknown programmer, but possibly Kobayashi himself.


DragonStrike (X68)

Platform - X68.png
DragonStrike (X68)
Output - OPM.svg
DragonStrike - X68 - Mission Clear 2.png
Arranger Yoshio Kobayashi, Yasuhiro Kawasaki
Released 1992-03-21
Length 0:44
BPM 177
Format OPM, VGZ

The song plays during the ending. It was arranged by either Yoshio Kobayashi or Yasuhiro Kawasaki, written in Music Macro Language using the OPMDRV driver, but possibly Kobayashi himself.

Its internal filename is WIN3.OPM.


Links