Duke Nukem 3D (DOS)
Duke Nukem 3D | ||||||||
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- For other games in the series see Duke Nukem.
Duke Nukem 3D was not only a technological advancement, but also a really fun First-person Shooter. The game has all the staples of a FPS of the late-90s. There are lots of enemies to shoot, lots of guns to shoot with, and a very weak plot. However, the game features plenty of gimmicks to keep it entertaining. Aside from starting the game in the red-light district, complete with XXX stores and strippers, there are plenty of very memorable one-liners from Duke like, "it's time to abort your whole freaking species," and, "nukem 'till they glow, then shoot 'em in the dark."
Ken Silverman created the all new Build engine for the game as well which featured several enhancements like sloped walls, basic reflective surfaces, swimming, and sectors on top of each other. This alone gave the game a one up on all of the other 3D engines at the time and wasn't technically challenged until the Quake engine came out four months later, however the Build engine was used by more games in the long run.
Unlike most of the FPSs of the time that were gloomy and dark, Duke Nukem 3D kept the spirit of its predecessors alive by maintaining an over-the-top cinema-style humor to it which was very well appreciated by the fans.
Contents
Screenshots
Music
The music of Duke Nukem 3D was put together by Bobby Prince, a veteran in the video game field, and the amazing composer, Lee Jackson. The soundtrack fits well into the various levels of the game adding to the ambiance. By itself however, the soundtrack is merely average. None of the tracks are really that memorable, but they do properly fit the game.
Recording
The music was recorded using various sound card options marked by the following prefixes:
- - Roland Sound Canvas (SC-55)
- - Gravis UltraSound (original patch set)
- - Gravis UltraSound ("Pro Patches Lite" v1.60 )
- - Microsoft GS Wavetable Synth
- - OPL2 (Sound Blaster / AdLib)
- - Ambiance (VOC sounds)
There are issues with the timing of this recording. |
# | Title | Composer | Length | Listen | Download |
---|---|---|---|---|---|
601 | Grabbag | Lee Jackson | 1:06 | Download | |
602 | Bonus | Lee Jackson | 0:35 | Download | |
603 | Bar Music | Lee Jackson | 0:21 | Download | |
604 | Born to Be Wild! | Lee Jackson | 0:38 | Download |
Credits
- Ripper: Csabo (EMIDI), binarymaster (VOC)
- Recorder: TheAlmightyGuru (General MIDI), Cancer (AdLib, Gravis UltraSound), binarymaster (VOC)
- Game Credits:
- Sound & Music Development: Bobby Prince credited as Robert Prince
- Sound & Music Development: Lee Jackson
- Sound Engine: Jim Dosé credited as Jim Dose
- Uncredited FM timbres: Jason Blochowiak, Jim Dosé, Lee Jackson
(Source)
Game Rip
Format |
Download |
Size |
Download | 184 KB |
The music is located in the Duke3d.grp file and is in a special MIDI format called EMIDI that was designed by Jim Dosé and Lee Jackson, although it's similar enough to MIDI to be played by all standard players. The music was ripped with Csabo's eXtendable Wad Editor and recorded using Winamp. The track titles are from the meta data of the MIDI files and the track order is the same order of the levels in the game. The game's CD contains the original MIDI files as well, along with a text file of the official song names and their composers.
Audio Devices
Music |
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Sound |
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Releases
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Links
- mobygames.com/game/dos/duke-nukem-3d - MobyGames.
- gamefaqs.com/pc/197174-duke-nukem-3d - GameFAQs.
- en.wikipedia.org/wiki/Duke_Nukem_3D - Wikipedia
- DOS Games
- Games Released In 1996
- Games Developed By 3D Realms
- Games
- Duke Nukem 3D (DOS)
- Recordings With Improper Timing
- Games By Bobby Prince
- Games By Lee Jackson
- Games By Jim Dosé
- Games By Jason Blochowiak
- Games That Use EMIDI
- Old Rip Layout
- Games That Use AdLib For Music
- Games That Use General MIDI For Music
- Games That Use Pro AudioSpectrum For Music
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- Games That Use Sound Blaster 16 For Music
- Games That Use Sound Blaster AWE 32 For Music
- Games That Use Sound Canvas For Music
- Games That Use SoundMan 16 For Music
- Games That Use Soundscape For Music
- Games That Use UltraSound For Music
- Games That Use Wave Blaster For Music
- Games That Use Pro AudioSpectrum For Sound
- Games That Use Sound Blaster For Sound
- Games That Use Sound Blaster 16 For Sound
- Games That Use Sound Blaster AWE 32 For Sound
- Games That Use SoundMan 16 For Sound
- Games That Use Soundscape For Sound
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- Games Released In USA
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- Needed Song Descriptions