DragonStrike (PC98)

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DragonStrike - PC98.jpg
Platform: PC98
Year: 1992
Developer: CrossTalk Inc.
For other games in the series see DragonLance.

DragonStrike is a combat flight simulator based on the world of DragonLance. You play a dragon rider who must engage evil dragons and various other monsters of the DragonLance world. You battle your foes with your DragonLance and the breath weapon of your mount.

This is probably the first fantasy-themed flight simulator. Unfortunately, the 3D engine used in the game hasn't aged well, the view port is small, and the controls take awhile to get used to. Having to maneuver your dragon, the position the DragonLance, and alter your speed is difficult to do on the keyboard. However, the full-screen graphics for each cut scene are very attractive.

The PC-9801 version is one of two versions released in Japan, the other being the Sharp X68000 version. The game is pretty much a direct conversion of the DOS version, but with improved graphics and audio.


DragonStrike - PC98 - Title Screen.png

The title screen.

DragonStrike - PC98 - Gameplay 1.png

One of the many in-game cutscenes.

DragonStrike - PC98 - Gameplay 2.png

The map screen.

DragonStrike - PC98 - Gameplay 3.png

Stabbing a dragon with the lance.

DragonStrike - PC98 - Gameplay 4.png

One of the game over screens.

DragonStrike - PC98 - Gameplay 5.png

The ending screen, which oddly enough is in English. Not many people make it this far!


Rather than convert all of Paul Mudra's score from the DOS version, the PC-9801 version has mostly original music. There are also more songs, but like the DOS version, during the missions, there is no music. The only thing you'll hear is the flapping wings of your dragon and other occasional sound effects. However, what music is in the game is decent, but some of the cutscene themes are short loops.

Similar to the NES version, there's 12 songs by two composers; Yoshio Kobayashi and Yasuhiro Kawasaki. Kawasaki doesn't know Yoshio, so it's most likely they wrote their own music. It is unlikely Yoshio arranged Yasuhiro's music, because Yasuhiro was familiar with writing his own music for the PC-9801. It is also possible Yoshio only arranged Paul Mudra's score from the DOS version and Yasuhiro wrote original music. It is suspected the same is of Hillsfar (NES). The composers should be contacted to see which songs they worked on.

Because of time, Yasuhiro cannot remember, but says he may have written the music in Music Macro Language. The songs are named after the VGM rip.


# Title Composer Length Listen Download
01 Opening Paul Mudra 1:01
02 Enter The Symbol Yoshio Kobayashi, Yasuhiro Kawasaki 0:36
03 Cutscene Paul Mudra 0:51
04 Cutscene 2 Yoshio Kobayashi, Yasuhiro Kawasaki 0:51
05 Cutscene 3 Yoshio Kobayashi, Yasuhiro Kawasaki 0:41
06 Cutscene 4 Yoshio Kobayashi, Yasuhiro Kawasaki 0:14
07 Cutscene 5 Yoshio Kobayashi, Yasuhiro Kawasaki 0:36
08 Mission Clear Paul Mudra 0:11
09 Mission Clear 2 Paul Mudra 0:40
10 Ending Yoshio Kobayashi, Yasuhiro Kawasaki 0:51
11 Ending 2 Yoshio Kobayashi, Yasuhiro Kawasaki 3:05
12 Game Over Paul Mudra 0:08



The game's credits can be seen upon completion. While the game's manual also has credits, it curiously leaves out the composers. It also doesn't mention the game was developed by Crosstalk.

Game Rip

Issue - Incomplete.svg

This rip is missing songs.





Audio Devices

The game uses the PC-9801's YM2203 for music and sound effects.


  Japan.svg   Japan
DragonStrike - PC98.jpg
Title: ドラゴンストライク (DragonStrike)
Platform: PC98
Released: 1992-03-21
Publisher: Pony Canyon Inc.