Doom (SNES)
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- For other games in the series see Doom.
In Doom you play as an only marine equipped with powerful weapons to kill hellspawn that were accidently unleashed after an unsuccessful scientific experiment.
This game is a port of Doom (DOS) which has graphics that are slightly worse than other console versions. Interestingly, the Super Nintendo port accurately resembles the orignial DOS version; the old maps are almost indifferent, and the levels Hell Keep and Slough of Despair are here (however, some were cut down, especially the ones from The Shores of Hell making the episode shamefully small).
To some disadvantages, the controls are so delayed that it can cause arm pain and there are sounds and actors that are also occasionally "halted". However, the frame rate is kept the same - nearly glide - on every scene of the level, which is positive enough (unlike Doom (3DO)).
The game received mostly positive reviews from critics, and was also one of the few versions of Doom released in Japan at the time. On June 19, 2022, the game's programmer, Randy Linden, released the source code for the SNES version of Doom. It is based on the Jaguar version.
Contents
Screenshots
Music
What compensates the unperfectness of the port is its soundtrack. The Super Nintendo port features arrangements of the Doom (DOS) tunes to play on S-SMP chip. The music can be compared with Doom (3DO) in its good quality. It also has electro guitars on the background and the whole soundtrack is built of chippy percussion. The soundtrack sounds quite similar to the DOS original's when played through a Roland SC-55, suggesting that most of the instrument samples were taken from there.
Because the game was ported over by Sculptured Software, their main in-house composer Paul Webb arranged Prince's MIDI files for the SNES. Paul used BMus, Sculptured Software's own SNES sound driver, while using an Ensoniq EPS, which is where the instruments are sourced from.
Unfortunately, there are no songs such as I Sawed the Demons, Deep Into the Code, The End of DOOM and Sweet Little Dead Bunny preserved from the DOS version. Those are either substituted with other tracks or not used at all.
Recording
Credits
- Ripper: JFD62780
- Recorder: Driftyloon (1 - 2), Cancer (3 - 19)
- Original PC Music and SFX: Bobby Prince
- Plumbing/Sound: Paul Webb
- Plumbing/Sound: Bob Dayley
- Uncredited Sound Driver: Steve Agguire
(Source: Game)
The credits are meant to be secret, as you need to constantly reset your console until that screen has appeared. The credits does not list a specific music arranger, but Paul Webb and Bob Dayley are known to have worked as sound designers for Sculptured Software. Considering their known credits elsewhere, it's likely that Webb handled the music arrangements, while Dayley did programming and/or sound effects.
The game's instruction manual gives the actual roles of the developers, as well as crediting Bobby Prince.
Albums
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Game Rip
SPC dumps were recorded during gameplay.
Audio Devices
The game uses the SNES' S-SMP sound chip.
Releases
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Links
- mobygames.com/game/snes/doom - MobyGames.
- gamefaqs.com/snes/588285-doom - GameFAQs.
Doom | |
Doom | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Doom II: Hell On Earth | ![]() ![]() |
The Plutonia Experiment | ![]() |
TNT: Evilution | ![]() |
Hell To Pay | ![]() |
Perdition's Gate | ![]() |
Final Doom (PS1) | ![]() |
Doom 64 | ![]() ![]() ![]() ![]() ![]() |
Doom 3 | ![]() ![]() |
Doom (2016) | ![]() ![]() ![]() ![]() |
Doom Eternal | ![]() ![]() ![]() ![]() |
Notable Personnel | Bobby Prince • Aubrey Hodges • Tom Mustaine • Christian Antkow • Mick Gordon |
- Pages using duplicate arguments in template calls
- Games Released In 1996
- Games Developed By Sculptured Software
- Games
- Doom (SNES)
- Games By Bobby Prince
- Games By Paul Webb
- Games By Bob Dayley
- Games By Steve Agguire
- Games With Albums
- Games That Use SPC
- Games Released In USA
- Super Nintendo Entertainment System Games
- Games Published By Williams Entertainment
- Games Released In Canada