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- This is the page for the Sega 32X version, For other games in the series, see Doom (series).
Doom in Japanese (ドゥーム - Do~ūmu), in Chinese (厄運 - èyùn), in Thai (พิพากษา), in Malayálam (വിധി), is a port based on the version of Atari Jaguar, being developed by id Software with the help of Sega and being distributed by Sega and TecToy in America, Europe, Asia and Oceania in 1994 for the Sega Genesis accessory, the Sega 32X.
This version got mixed reviews, it had a lot of questionable cuts for a powerful hardware accessory, the weird thing is the very strange color palettes, the resolution looks ridiculous but it has a nice frame. It has decent performance but it's not fair since this version feels incomplete rather than similar to an unfinished game.
32X's Doom and Atari Jaguar were the first home console ports of the original port of Doom (DOS) to include several changes, such as the removal of several areas in the levels to make adaptations in the console (due to memory, cart capacity and other restrictions). While the Sega 32X version of Doom was first made by J. Carmack, the publicity saw the Jaguar one before it.
Doom at 32X is mostly good (and addictive) enough to play. Some small, not-so-annoying drawbacks include: reduced screen size (which you won't really notice after a long game), non-rotating enemies that can't fight the fight but can still kill each one, and the lack of levels of Inferno which make the game a bit short. Among them is also music (see below).
This port had to suffer a lot of cuts and loss of quality in the music because the port is not well built, it even has only 17 levels and we do not have the BFG9000 (only through cheats).
The critics did not know how to classify it since on the other hand it looks good and on the other hand it is not worth it since the users of a Sega Genesis should have a Sega 32X and more the game, while the version of Super Nintendo was only to have the cartridge and it was already cheaper than the Sega version.
Screenshots
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Title Screen.
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Menu Screen.
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Select Difficulty.
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Gameplay 1.
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Gameplay 2.
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Gameplay 3.
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Music
VGMPF Album Art
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The music of Sega 32X Doom is the worst thing, as say most fans of Doom. In fact, the soundtrack sounds like farts according to doom fans. On the other hand, you get a much reduced number of songs. Thefore, you cannot hear such breaking ones like I Sawed the Demons, Deep Into The Code or They're Going To Get You. Only the songs from Knee-Deep in the Dead episode are here (exception is Sweet Little Dead Bunny from Inferno), the other were taken out.
Even not all of them are used. As sample, The End of DOOM and Introduction are hidden in the ROM but never played. Hacking the ROM to include custom levels can reveal these songs. ROM also has alternative version of At Doom's Gate.
Recording
These tracks have been recorded using a Mega Drive Model 1 VA0.
Credits
(Source: Game)
The credits appear after beating the game. If the player cheats to access the last level, they will not get the credits and instead be kicked into a fake MS-DOS command prompt.
While the game's instruction manual credits the original id Software team, it fails to credit Prince for some reason.
Albums
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1997-05-01
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Game Rip
Format
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Download
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N/A
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This rip is missing songs.
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Audio Devices
The sound chip from Genesis (6 FM channels Yamaha YM2612) and the extra 12 channels of PWM sound from the Sega 32X are used.
Releases
America
British Area
Europe South
Europe North/Central
Asia
Oceania
Links