Daniel Filner
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Daniel Filner is an American video game developer. From 1988 to 1991, he attended the University of California Berkeley. Around the same time, he was working at Lucasfilm Games as a programmer for their various SCUMM-engine-based games such as Maniac Mansion, Indiana Jones, and Loom. He then moved on to Equilibrium where he worked as a programmer for the company's Game Boy titles. He also programmed the sound driver used in those games. In 1992, he had a brief stint with Spectrum Holobyte before moving on to Halestorm, where he continued to program games. In 1996, he started working at Digital Eclipse and programmed for several platforms, his work mostly involving him converting arcade games to the target platforms as part of the Midway Games and Atari Games collections. In 1999, Daniel moved on to 3d6 Games where he worked on the Game Boy Advance.
Since 2004, Daniel has been a freelance programmer, but over the passing years has also done some in-house programming work. He currently resides in Emeryville, California, working on both arcade and console emulation.
Gameography
Image Gallery
Links
- linkedin.com/in/daniel-filner-835a273/ - Linkedin.