Crawfish Interactive
Crawfish Interactive | |
Founded | 1997-03-?? |
Closed | 2002-11-?? |
Headquarters | Croydon, London, U.K. |
Website | www.crawfish.co.uk |
Crawfish Interactive was a developer of Game Boy Color and Game Boy Advance titles, founded by Cameron Sheppard of Probe Software. They developed over 40 games, but the company folded in November 2002. From June through to November publisher interest was unsure on the GBA. Crawfish had many titles finishing and a number of publishers not paying on time. These issues joined meant that the company couldn't continue quite long enough.
Nine employees moved on to Climax, where they joined the newly-founded Climax Handheld.
Audio Development
Game Boy
Their early titles used Probe Software's sound driver by Edward Haynes.
Later, David Shea of Coyote Developments provided his own sound driver, which used by Steve Collett and Luke Smith.
Co-developed games with Wicked Witch Software uses sound driver by Daniel Visser.
Game Boy Advance
On Ready 2 Rumble Boxing: Round 2, Luke Smith used MusyX, a sound tool by Factor 5.
On rest of their games, Steve Collett, Jason Knight and Luke Smith used Nintendo's MP2K sound driver.
Audio Personnel
- Andy Brock
- Daniel Visser (contracted from Wicked Witch Software)
- David Shea (contracted from Coyote Developments)
- Edward Haynes - Sound driver provider.
- Rockett Music
- Tim Follin