Clik Clak (DOS)
Clik Clak | ||||||
![]() |
||||||
|
Clik Clak (a.k.a. Gear Works in North America) is an action puzzle game where your job is to install clocks into 12 world monuments. You are given gear wheels at random sizes and must insert them onto pegs in order to connect all red wheels already fixed. At the same time, the engine is heating and two poffins hop around unscrewing pegs and rusting wheels. You have a limited supply of shots to chase away the pests, bombs to remove misplaced wheels, and oil to derust. Coins can be earned to stock up your supply, but points are deducted for unconnected wheels. After completing a level, an animated photo of the improved monument is shown.
Contents
Screenshots
Music
The pop music and piano cues are bouncy and, in comparison to other platforms, fuller in sound, yet also more shy than driving. The sound effects are extra annoying in DOSBox.
Some songs are also used in the Amiga and Commodore 64 versions, whereas some have been replaced by others. All titles are unofficial and numbered uniquely among the three versions. The in-game and progress song change every level, in the same order as in the table below. Which platform's music was done first is unknown.
Over the bonus round, completion photo and ending, the in-game song continues.
Recording
To record, the game was started with EGA graphics on a Pentium 60 MHz with a Sound Blaster 16. The progress jingles were renamed to play in-game, as the progress screen exits way too fast.
# | Title | Composer | Length | Listen | Download |
---|---|---|---|---|---|
01 | Intro 2 | Paolo Galimberti | 1:46 | Download | |
02 | Progress 4 | Paolo Galimberti | 0:18 | Download | |
03 | In-Game 5 | Paolo Galimberti | 3:10 | Download | |
04 | Progress 2 | Paolo Galimberti | 0:17 | Download | |
05 | In-Game 1 | Paolo Galimberti | 3:14 | Download | |
06 | Progress 5 | Paolo Galimberti | 0:16 | Download | |
07 | In-Game 3 | Paolo Galimberti | 2:43 | Download | |
08 | Game Over 2 | Paolo Galimberti | 0:22 | Download |
Credits
- Ripper: Professor Chaos
- Recorder: Professor Chaos
- Game Credits:
- Music: Paolo Galimberti
- Not Credited Foley Artist: Unknown
- Not Credited Programmer: Ad Lib
(Source for Galimberti: Main menu. Source for programmer: Code comparison.)
Game Rip
All songs lie open in the directory. The sound effects and drivers are hard-coded in clik.exe and gear.exe.
Audio Devices
Music |
![]() |
|
Sound |
![]() |
At the command line, you can type:
Option | Music | Sound effects |
---|---|---|
\N | Off | Off |
\S | Off | On |
\N\A | On | Off |
\A | On | On |
The Ad Lib Music Synthesizer Card is only checked at 388hex. If you use VGA graphics, the music may be audibly delayed while the screen changes. In Clik Clak, you can force EGA by additionally typing \E. Gear Works does not support EGA.
In the Clik Clak main menu, the phonograph pauses and resumes all music and sound. However, in Gear Works, when the music is supposed to be off, Intro 1 keeps playing, and no other song or sound effect starts.
Releases
|
Links
- mobygames.com/game/dos/gear-works - MobyGames.
- gamefaqs.gamespot.com/pc/936887-clik-clak - GameFAQs.
Clik Clak | |
Clik Clak | ![]() ![]() ![]() |
Gear Works | ![]() ![]() |
Notable Songs | |
Notable Personnel | Paolo Galimberti • Peter Hennig |
Notable Companies | Idea |
- Games Released In 1992
- Games Developed By Idea
- No Amazon
- Games
- Clik Clak (DOS)
- Games By Paolo Galimberti
- Games By Unknown
- Games By Ad Lib
- Games That Use MDI
- Games That Use AdLib For Music
- Games That Use PC Speaker For Sound
- Games Released In Unknown
- Games With Missing Box Art
- DOS Games
- Games Published By Idea
- Games Released In USA
- Games Published By Hollyware Entertainment
- Needed Song Descriptions