CerealMan! (DOS)

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CerealMan!
NoBox.png
Platform: DOS
Year: 1998
Developer: EricSoft Technologies
Online: Download

CerealMan! is a frivolous Pac-Man clone for two simultaneous players. It was developed from 1997 to 1998 by 16-year-old Eric Gregory as EricSoft Technologies and Watermelon Productions, with in-game music from Audiotherapy and uncredited graphics, levels, and speech.

Screenshots

CerealMan! - DOS - 01 Title.png

The title screen.

CerealMan! - DOS - 01 Main Menu.png

The main menu.

CerealMan! - DOS - 01 Options.png

Controls, game speed, audio options.

CerealMan! - DOS - 01 New Game.png

New Game, 10, 09, 08, 07, 06...

CerealMan! - DOS - 02-03 The Garden.png

Game start.

CerealMan! - DOS - 02-03 Aqueous.png

All the things.

Music

All three songs have signs of being arranged using trackers, particularly the in-game ones: Both tempos are 125 BPM, and some of the instruments are reminiscent of Shamus from The Ultimate Soundtracker (AMI), the 4-channel MOD files in Snake Snap 2 (DOS), and Ken Silverman's KDM files.

Recording

All songs were recorded from the game on a Pentium 60 MHz with a Sound Blaster 16 CT1740. The second or third loop fades out within 10 seconds.

# Title ComposerArranger Length Listen Download
01 CerealMan! Theme Song Unknown (at Westwood Studios)Eric Gregory 2:47
Download
02 Mung AudiotherapyAudiotherapy 1:41
Download
03 Inane AudiotherapyAudiotherapy 1:42
Download

Credits

(Sources: CEREAL.TXT, Creditz pages 1, 2, 3, and 6.)

Game Rip

Format

Download

RAW.png

Download

(Info)


Each song and each sound effect resides openly in the game's directory. The format is signed 8-bit PCM mono at 11025 Hz.

Audio Devices

Music

Icon - Sound Blaster.png Icon - Sound Blaster 2.png Icon - Sound Blaster 16.png

Sound

Icon - Sound Blaster.png Icon - Sound Blaster 2.png Icon - Sound Blaster 16.png

In the cereal.ini file, SOUND must be TRUE, and each of BASE, IRQ and DMA must either be a decimal number, a $ plus a hexadecimal number, or AUTO, which is automatically replaced with the BLASTER variable.

If a Sound Blaster is detected, you can change PLAYMUS and PLAYSND on the options screen. They are saved when you quit.

If Sound Blaster 16 is detected and DMA16 is between 4 and 254, everything plays quietly at 11025 Hz. Otherwise, it plays at 11111.1 Hz, adding 13 cents and 1 BPM, and sound effects may overdrive.

Releases

Gregory submitted the shareware version to several sites worldwide, and it quickly sold on CDs in China and Germany. The CEREAL.TXT pitches a full version with more music (and levels that probably have keys and doors), but it could only be ordered by check inside the USA.

  USA.svg   USA
NoBox.png
Title: CerealMan!
Platform: DOS
Released: 1998-0?-??
Publisher: Watermelon Productions

Links