CerealMan! (DOS)
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CerealMan! is a frivolous Pac-Man clone for two simultaneous players. It was developed from 1997 to 1998 by 16-year-old Eric Gregory as EricSoft Technologies and Watermelon Productions, with in-game music from Audiotherapy and uncredited graphics, levels, and speech.
Contents
Screenshots
Music
All three songs have signs of being arranged using trackers, particularly the in-game ones: Both tempos are 125 BPM, and some of the instruments are reminiscent of Shamus from The Ultimate Soundtracker (AMI), the 4-channel MOD files in Snake Snap 2 (DOS), and Ken Silverman's KDM files.
Recording
All songs were recorded from the game on a Pentium 60 MHz with a Sound Blaster 16 CT1740. The second or third loop fades out within 10 seconds.
| # | Title | Composer | Arranger | Length | Listen | Download |
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| 01 | CerealMan! Theme Song | Unknown (at Westwood Studios) | Eric Gregory | 2:47 | Download | |
| 02 | Mung | Audiotherapy | Audiotherapy | 1:41 | Download | |
| 03 | Inane | Audiotherapy | Audiotherapy | 1:42 | Download |
Credits
- Ripper: Professor Chaos
- Recorder: Professor Chaos
- Game Credits:
- I've heard the CerealMan! theme song somewhere before...: Unknown credited as Sorry Westwood, but I had to do it :-)
- Sound FX: Eric Gregory
- Theme Song: Eric Gregory
- SMIX Sound Code: Ethan Brodsky
- Music: Audiotherapy
- Apologies To: Unknown credited as Westwood
- Not Credited Vocalist: Unknown
- Not Credited Voice Actor: Unknown
(Sources: CEREAL.TXT, Creditz pages 1, 2, 3, and 6.)
Game Rip
Each song and each sound effect resides openly in the game's directory. The format is signed 8-bit PCM mono at 11025 Hz.
Audio Devices
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Sound |
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In the cereal.ini file, SOUND must be TRUE, and each of BASE, IRQ and DMA must either be a decimal number, a $ plus a hexadecimal number, or AUTO, which is automatically replaced with the BLASTER variable.
If a Sound Blaster is detected, you can change PLAYMUS and PLAYSND on the options screen. They are saved when you quit.
If Sound Blaster 16 is detected and DMA16 is between 4 and 254, everything plays quietly at 11025 Hz. Otherwise, it plays at 11111.1 Hz, adding 13 cents and 1 BPM, and sound effects may overdrive.
Releases
Gregory submitted the shareware version to several sites worldwide, and it quickly sold on CDs in China and Germany. The CEREAL.TXT pitches a full version with more music (and levels that probably have keys and doors), but it could only be ordered by check inside the USA.
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Links
- Games Released In 1998
- Games Developed By Eric Gregory
- No Amazon
- Downloadable Games
- Games
- CerealMan! (DOS)
- Games By Unknown
- Games By Eric Gregory
- Games By Ethan Brodsky
- Games By Audiotherapy
- Games That Use RAW
- Games That Use Sound Blaster For Music
- Games That Use Sound Blaster 2 For Music
- Games That Use Sound Blaster 16 For Music
- Games That Use Sound Blaster For Sound
- Games That Use Sound Blaster 2 For Sound
- Games That Use Sound Blaster 16 For Sound
- Games Released In USA
- DOS Games
- Games Published By Eric Gregory
