Caesars Palace (NES)
Caesars Palace | ||||||||
|
- For other games in the series, see Caesars Palace.
Caesars Palace is a gambling game based on the popular Las Vegas casino of the same name. It was developed by Ironwind Software in collaboration with Realtime Associates, and published by Virgin Games. The game is based on the Game Boy version of the game.
The player arrives at the titular casino and starts out with $1,000. There are several casino staples to choose from; Video Poker, Slot Machines, Big Six (aka Wheel of Fortune), Blackjack, and Roulette. The goal of the game is to accumulate as much money as possible. Depending on the amount earned, the player will leave the casino in a different vehicle.
There are also two interesting "features" in this game; clicking on the doors will take you outside where you view the Caesars Palace sign, as well as giving the player the in-game time (though this has no impact on the game itself). Also, in the top corners of the casino are bathrooms the player can click on. Doing so will show the view of the door to the bathroom, and pressing a button will trigger a flushing sound. When the player is ready to cash out their earnings, just click on the cashier's cage to do so.
The game received mostly negative reviews by critics and players. The game lacks a save feature, which means that any jackpots you win will instantly disappear the moment you're done playing. The more money the player earns, the better car he/she will leave the casino in, which is a rather disappointing ending. The game Vegas Dream (NES) is a much more interesting casino experience. Obviously, once you run out of money, the game is over and the player leaves in a bus.
Contents
Screenshots
Music
Caesars Palace only has four songs; a title theme, two casino floor themes, and a song that plays when the game is over. What's interesting is that the two casino floor themes are selected and played at random whenever the player returns to the casino floor. The title and game over themes are fast and jazz-themed while the casino floor themes are more in a Latin or Bossa Nova style. When playing a game in the casino, there is no music; just a few sound effects here and there.
The music was written by David Hayes, who had also scored songs to Maniac Mansion (NES). He wrote the music in Cakewalk for MS-DOS. His MIDI files were then handed over to David Warhol to implement into his sound driver, also using Cakewalk.
Recording
# | Title | Composer | Arranger | Length | Listen | Download |
---|---|---|---|---|---|---|
01 | Title | David Hayes | David Warhol | 1:21 | Download | |
02 | Casino Floor 1 | David Hayes | David Warhol | 1:14 | Download | |
03 | Casino Floor 2 | David Hayes | David Warhol | 1:16 | Download | |
04 | Ending | David Hayes | David Warhol | 1:01 | Download |
Credits
- Ripper: Memblers
- Recorder: Doommaster1994
- Manual Credits:
- Composer: David Hayes
- Project Manager: David Warhol credited as David Warhol, Realtime Associates
There are no in-game credits, but they can be found in the game's instruction manual. However, the manual incorrectly lists the developers as doing the Game Boy version. To prove that this isn't true, the credits for the Game Boy version have also been attached. In addition, we have also received verification from the producer of both games, Dr. Stephen Clarke-Willson, that the team listed in the NES manual is correct.
Game Rip
Format2 |
Download |
Size |
Download | 5 KB |
Ripping NES music is a very arduous process that is beyond the scope of this site.
The Nosefart NSF player does not play back this rip properly. The recording was made with Not So, Fatso!.
Audio Devices
The game uses the 2A03 of the NES, but does not use its DPCM channel. The game uses David Warhol's sound driver.
Releases
|
Links
- mobygames.com/game/nes/caesars-palace - MobyGames.
- gamefaqs.gamespot.com/nes/587167-caesars-palace - GameFAQs.