BugBomber is a Bomberman-esque multiplayer action game where you try to destroy computer bugs and your opponents with bombs, landmines, bolts of energy, and seeker robots in the matrix of a computer's memory. Power-ups randomly appear on the screen and increase your abilities if you get them and each of the four possible players are uniquely drawn.
The only music in BugBomber is a title screen theme which was originally composed by Chris Hülsbeck. A jazzy version was arranged by Matthias Steinwachs. Unfortunately, the game sets up a lot of mute and discord in the middle. Fortunately, a gamer can fix this by entering:
before starting the game.
The music was recorded from the title screen:
- as is.
- with the above fix on a real Pentium 60 MHz with a Sound Blaster 16 CT1740.
|BugBomber Theme (fixed)
- Ripper: TheAlmightyGuru
- Recorder: TheAlmightyGuru (track 1), Professor Chaos (track 2)
- Game Credits:
(Source: Steinwachs himself on MobyGames.)
Located in the game folder are the song in ROL format, a custom instrument bank (misleadingly named like Ad Lib's standard bank) in BNK format, AdLib Sound Driver 1.51, and PlayROL version 1.2 compressed using LZEXE.
For music, the game calls PlayROL and waits until it returns. If AdLib Sound Driver is not running, PlayROL returns immediately. The driver assumes an Ad Lib Music Synthesizer Card or compatible at port 388hex (or a port specified using the driver's P option), but does not actually check for it. Either way, PlayROL runs for the song's duration, or until a key is pressed. The actual game plays sound effects on the PC Speaker.
- mobygames.com/game/dos/bug-bomber - MobyGames.