Boulder Dash II (A8)
Liepa likens Boulder Dash II to a new episode in a sitcom or comic strip, where existing characters are put into new situations. Indeed, with the gameplay established in his original Boulder Dash (A8), Liepa must have had more liberty to make caves more humorous, or at least lifelike, portraying rain, merry-go-round, storming, and playing tag in a polonaise.
Actual new elements are slime (through which boulders and jewels pass slowly) and walls that grow horizontally (through air, not earth, now known as dirt).
The game designer composed 256 new notes. After 2 loops with no selection, only the title picture goes to the attract mode, whereas the main menu now goes back to the picture.
There are no new sound effects. The growing wall, upon growing a tile, reuses the boulder noise. The slime is mute.
On the contrary, two sound effects are less reused: The amoeba, upon growing a tile, does not echo Rockford's step anymore. Uniquely to Boulder Dash II (A8), the time bonus mutes abruptly, without the extra "bell".
The only song was recorded from the main menu:
- in Altirra 3.90 with NTSC.
- in Altirra 3.90 with PAL.
- Ripper: ASMA, Professor Chaos
- Recorder: Professor Chaos
- Game Credits:
(Source: Liepa in interviews. Game lacks audio credits.)
Judging from wordings on found reviews and covers, Boulder Dash II (A8) was released in North America as part of Super BoulderDash only.
- mobygames.com/game/atari-8-bit/boulder-dash-ii-rockfords-revenge - MobyGames.
- mobygames.com/game/atari-8-bit/super-boulder-dash - MobyGames.
- gamefaqs.gamespot.com/atari8bit/944006-boulder-dash-ii-rockfords-revenge - GameFAQs.
- gamefaqs.gamespot.com/atari8bit/278349-super-boulder-dash - GameFAQs.
|Boulder Dash||• • • • • • • • • •|
|Boulder Dash II||• • • • •|
|Rockford||• • • • • •|
|Notable Personnel||Peter Liepa|
|Notable Companies||First Star Software|