Beam Software Sound Engine (SNES Driver)

From Video Game Music Preservation Foundation Wiki
Jump to: navigation, search
Beam Software Sound Engine
Released 1992-02-??
Programmers Andrew Bailey
Language 65C816 Assembly
Formats ASM?, MIDI?, MOD?

Beam Software Sound Engine is the official name of the sound driver used by Beam Software for their SNES games, programmed by Andrew Bailey. It is reported that Bailey converted NYNTH to the SNES.

The music was written on a sequencer, though it was a conversion of NYNTH, the SNES was superior in sound quality, indicating that the S-SMP had more than the original 2A03 of the NES, as both NYNTH and BSSE used the same assembly language, but the converter had to account the differences between the 2A03 and S-SMP.

Release History

The driver was first used in Super Smash TV. It was used in more games developed by Beam Software afterwards. Marshall Parker is the only one who used the driver.

Games

Released Title Sample
Unreleased Baby T-Rex (SNES)
1992-02-?? Super Smash T.V. (SNES)
1992-09-?? George Foreman's KO Boxing (SNES)
1992-12-?? NBA All-Star Challenge (SNES)
1993-??-?? MechWarrior (SNES)
1993-05-?? Shadowrun (SNES)
1993-12-?? Super High Impact (SNES)
1994-??-?? Super International Cricket (SNES)
1994-01-?? Choplifter III: Rescue * Survive (SNES)
1994-01-?? Super Solitaire (SNES)
1994-10-?? Radical Rex (SNES)
1994-11-?? WCW Super Brawl Wrestling (SNES)
1995-02-?? True Lies (SNES)