Back to the Future Part III (GEN)

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Back to the Future Part III
Back to the Future Part III - GEN.jpg
Platform: Genesis
Year: 1991
Developer: Probe Software
Buy: Amazon

Back to the Future Part III is an action game developed by Probe Entertainment and published by Arena. It is an adaptation of the computer game of the same name, which in turn is based on the film of the same name.

The game is broken up into four levels. In the first level, Doc Brown must save Claire from falling into the ravine. In the second level, Marty tries his hand at the shooting range. In the third level, Marty dispatches of Tannen's outlaws by throwing pies at them. In the final level, Marty must grab pieces of colored wood on a train and get to the front of the train.

The game was negatively received by critics for its poor gameplay mechanics. Most people criticize the game for the developers taking the approach of making a short game, but making it brutally difficult so it would take longer to complete. This is especially true for the first level, where razor-sharp and lightning-quick reflexes are required to beat it. Also, losing all your lives sends you back to the beginning of the game. Some parts of the computer version were cut from the Genesis version, like the vertical-shooting segment in the first level. Whether this is a blessing or a curse is debatable. To further add to the frustration, the Genesis version suffers from a bug where the colors are a lot darker, making the game harder to see.

Screenshots

Back to the Future Part III - GEN - Title Screen.png

The game's title screen.

Back to the Future Part III - GEN - Gameplay 1.png

The first stage.

Back to the Future Part III - GEN - Gameplay 2.png

The second stage.

Back to the Future Part III - GEN - Gameplay 3.png

The third stage.

Back to the Future Part III - GEN - Gameplay 4.png

The fourth stage.

Back to the Future Part III - GEN - Gameplay 5.png

The ending screen.

Music

The game's soundtrack contains Barry Leitch's musical scores from the computer versions, but was brought over to the Genesis by programmer John Phillips. It sounds like Phillips converted Leitch's MOD files but he could have programmed the music himself. The game uses Phillips' own custom sound driver, written in 68000.

The computer versions also had sub-songs for each level but they don't seem to be used in this version.

The title screen is a (terrible) remix of the Back to the Future theme composed by Alan Silvestri. The first stage is a mashup of the Back to the Future theme and Stan Jones's Ghost Riders in the Sky.

Recording

# Title ComposerArrangerProgrammer Length Listen Download
01 Title Screen Alan Silvestri, Barry LeitchJohn PhillipsJohn Phillips 0:44
Download
02 Stage 1 Stan Jones, Barry LeitchJohn PhillipsJohn Phillips 2:36
Download
03 Stage 2 Barry LeitchJohn PhillipsJohn Phillips 2:59
Download
04 Stage 3 & 4 Barry LeitchJohn PhillipsJohn Phillips 2:59
Download

Credits

(Source)

While Phillips is not credited for programming the sound driver in the actual game, the following text can be found in the game's ROM:

FM Voice Bank by JMP 1991  v 0.1

Game Rip

Formats

Download

Size

VGM.png

Download 59 KB

The music was logged in Fusion 3.64.

Audio Devices

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Releases

  USA.svg   USA
Back to the Future Part III - GEN.jpg
Title: Back to the Future Part III
Platform: Genesis
Released: 1991-??-??
Publisher: Arena
  EU.svg   EU
Back to the Future Part III - SMD - EU.jpg
Title: Back to the Future Part III
Platform: Mega Drive
Released: 1992-02-??
Publisher: Image Works
  South America.svg   South America
Back to the Future Part III - SMD - SA.jpg
Title: Back to the Future Part III
Platform: Mega Drive
Released: 1992-??-??
Publisher: Tec Toy Indústria de Brinquedos Ltda.

Links