|Advanced Real-time Dynamic Interplay
Advanced Real-time Dynamic Interplay is a sound driver created by Interplay for use with the SNES hardware. The driver had two revisions throughout its use. The first version of the sound driver is programmed by Rebecca Heineman, who would later go on to create SuperFamicom Low Level Sound Driver. The second version was programmed by Jim Sproul and John Phillip Britt, who were programmers at Interplay. Heineman's version was compatible with SPC, which must been ripped. Sproul and Britt's version of the driver, however used SNSF. However, they will license the driver to Visual Concepts for Claymates, as well as Blizzard Entertainment for many of its games.
None of the games that use the driver have had their source code released.