Abenteuer Atlantis (DOS)
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Abenteuer Atlantis is a fantasy point-and-click adventure and advertisement for Knorr.
Knorr is a German spice brand. A Northern Swiss branch created the Knorrli mascot in 1948 and commissioned Comad, a Southern German advergame agency. Hypercomm developed the game in another Northern Swiss city.
In 178 BC, hunger and illness reign Mesopotamia. One day, kitchen boy Knorrli finds a parchment inside a Golden fish and is sent to find a way to decipher it.
Contents
Screenshots
Music
Magazine reviews have not been found, but YouTube commenters love the music. It makes full use of the OPL2 channel amount, especially through echoes, reverbs, and choruses. Everything was arranged in a brand new editor, SoundFX MACS Opera, coincidentally another German-Swiss co-development.
| Purpose | Used | Unused |
|---|---|---|
| Titles | 3 | 1 |
| In-game (do not use channel 6) | 10 | 3 |
| Jingles | 3 | 1 |
| Sound effects (on channel 6) | 1 (parrot) | 11 |
Recording
All songs were recorded from the game on a Pentium 60 MHz with a Sound Blaster 16 CT1740. Each song was played for 1–2 full loops plus 10 seconds for fade-out.
The unused tracks were played by swapping. Their tempos cannot be confirmed and may be wrong. The used tracks are sorted by occurrence.
(No source. All songs are currently titled after their occurrences, and after the file names that make sense. File names alone are not necessarily full official titles.)
Credits
- Ripper: Professor Chaos
- Recorder: Professor Chaos
- Game Credits:
- Not Credited Composer: Unknown
- Not Credited Arranger: Unknown
- Not Credited Foley Artist: Unknown
- FX-Driver V1.06 - Written 1991 by: Arndt Hasch
(Source: fxdriver.exe. Abenteuer Atlantis lacks credits, but the instrument names match Vision (DOS), which credits three people for music and effects.)
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Source verification is needed. |
Game Rip
Each CMF file contains one song (but without given tempo), and every in-game CMF includes the same 12 sound effects (without given pitch). The 12 pitches, 16 used tempos, loop settings, and redundantly, rhythm settings are hard-coded in the atl.exe file.
Every other software, even the original editor plays at least 11 songs too slow. On the other side, the game aborts when a song has more than 10 patterns or cannot be found.
Audio Devices
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Music |
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Sound |
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When you get the game, you must rename the knoland1.cmf file to knoland.cmf (just remove the 1), otherwise track 11 breaks the game.
Officially, audio plays only at 388hex. However, if you delete the line that starts with if from knorrli.bat, then the OPL2 can be at 288hex, 318hex, or 218hex, and if it is nowhere, the first two channels are arpeggiated on the PC Speaker.
To start the game, type knorrli rather than atl. Many people believe that the game has no audio in the first place.
Releases
Two builds from 1992-11-20 and 1993-01-26 in German language are known. Who originally released them how and where is unknown, but they spread on various compilations, and an English fan translation was made in 2023.
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This game is missing releases. |
Links
- mobygames.com/game/40425/abenteuer-atlantis/ - MobyGames.
