Work In Progress
From Videogame Music Preservation Foundation Wiki
The following categories contain games that have pages, but their soundtracks are not complete for a specific reason.
- Incomplete Rips - Games that are missing some of the music.
- Incomplete Recordings - Recording that don't meet the VGMPF standards.
The following are for games that don't yet have a page, but some progress has been made towards getting the music.
Adventures of Robinhood (DOS)
- Format: MIDI
Several MIDI file are packed into the .\robin.mus file. The header probably contains the file offsets.
Cartooners (DOS)
- Format: MUS (EA)
The music files are located in the .\music folder.
Dune (DOS)
- Format: XMI
The XMI files and audio drivers are packed in the .\sound.pak file. The header contains the file names and offsets.
Eye of the Beholder III: Assult On Myth Drannor (DOS)
- Format: XMI
The XMI files are packed into the .\eye3.res file. The file header contains the file names and offsets. eXtendable Wad Editor has a plug in for extracting data from the RES file, but you have to manually pull out the files and give them an XMI extension.
Falcon 3.0 (DOS)
- Formats: MIDI, RAW
- Music Support: PC Speaker, AdLib, Sound Blaster, and Roland MT-32.
- Sound Support: PC Speaker, AdLib, and Sound Blaster
The music files are located in the .\music folder. The RAW AdLib files have a *.adl extension.
Immortal, The (DOS)
- Format: MUS (EA)
Thus music files are packed in the .\imm1.lib file. They have a *.bin extension. The header of the file contains the offsets to the files which are named TTT###.bin.
Lost Files of Sherlock Holmes (DOS)
- Format:MUS (EA)
- Music Support: AdLib, Sound Blaster, Roland MT-32
- Sound Support: Sound Blaster, Tandy SL/TL/RL, Tandy TX/EX/HX/SX
Music files are packed in the .\music.lib file. The file header contains offsets for the music files and drivers.
Magic Carpet (DOS)
- Format: HMI
- Music Support: AdLib, AdLib Gold, Sound Blaster, Sound Blaster Pro, Sound Blaster 16, Sound Blaster AWE 32, Wave Blaster, Roland MT-32, General MIDI, Pro AudioSpectrum, Sound Blaster Compatible
- Sound Support: Sound Blaster, Sound Blaster Pro, Sound Blaster 16, AdLib Gold, Microsoft 8, Microsoft 16, Pro AudioSpectrum 8, Pro AudioSpectrum 16, Sound Master II, Sound Blaster Compatibles
Music files are stored in the .\data folder in the music*.tab and music*.dat files. The *.tab files are the headers for extracting the music out of the *.dat files.
Master of Magic (DOS)
- Format: XMI
- Music Support: AdLib, Unknown, Sound Blaster, Sound Blaster Pro 1.0, Sound Blaster Pro 2.0, Pro AudioSpectrum 8, Pro AudioSpectrum 16, Unknown, Roland MT-32, General MIDI
- Sound Support: Unknown, Sound Blaster, Sound Blaster Pro 1.0, Sound Blaster Pro 2.0, Pro AudioSpectrum 8, Pro AudioSpectrum 16, Unknown
The music files are packed in the ./music.lbx file. The file header has the file name and offset of the files.
Mechwarrior (DOS)
- Format: MUS (Activision)
The MUS files are in the root.
Might and Magic: World of Xeen (DOS)
- Format: M (New World Computing)
- Music Support: AdLib, PC Speaker, Sound Blaster, Sound Blaster Pro, Pro AudioSpectrum, Roland Canvas / GS, Roland MT-32
- Sound Support: AdLib, PC Speaker, Sound Blaster, Sound Blaster Pro, Pro AudioSpectrum, Disney Sound Source, Covox Sound Master 2
Music is packed in the Xeen.cc file. Notes about this format can be found at the Xeen Wiki.
Monopoly Deluxe (XMI)
- Format: XMI
The XMI files are packed in the .\mpsndfp.fpf file. The header may contain the file offsets.
Ski or Die (DOS)
- Format: MUS (EA)
The only music file is called Ski2.bin. Drivers include PCSki.smb, AdSki.smb, and MTSki.smb.