Difference between revisions of "Wizball (C64)"
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{{Template: Infobox Game | {{Template: Infobox Game | ||
| Title = Wizball | | Title = Wizball | ||
− | | BoxArt = Wizball - C64 - | + | | BoxArt = Wizball - C64 - USA.jpg |
| PlatformName = Commodore 64 | | PlatformName = Commodore 64 | ||
| PlatformPage = Commodore 64 | | PlatformPage = Commodore 64 | ||
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}} | }} | ||
− | Wizball is a very popular Commodore 64 game in which you control a wizard who has turned himself into a green bouncing ball. You must collect drops of color in order to paint the gray world. Sound strange? Yeah, it is. Thematically, it's a scrolling shooter, but it takes a bit to get used to. Bouncing around is very difficult at first, because you can only control the spin of the ball. However, as you kill off enemies and collect green orbs you'll be able to get power-ups that will make it easier to control your ball and fight your enemies. The controls are a little unusual, so you better read the manual if you want to enjoy the game. | + | '''''Wizball''''' is a very popular Commodore 64 game in which you control a wizard who has turned himself into a green bouncing ball. You must collect drops of color in order to paint the gray world. Sound strange? Yeah, it is. Thematically, it's a scrolling shooter, but it takes a bit to get used to. Bouncing around is very difficult at first, because you can only control the spin of the ball. However, as you kill off enemies and collect green orbs you'll be able to get power-ups that will make it easier to control your ball and fight your enemies. The controls are a little unusual, so you better read the manual if you want to enjoy the game. |
The game has a solid foundation, however it becomes really repetitive as you progress. After about ten minutes of play you've pretty much seen everything the game has to offer, and you just continue the same steps over and over again for about an hour to get all of the colors to beat the game. | The game has a solid foundation, however it becomes really repetitive as you progress. After about ten minutes of play you've pretty much seen everything the game has to offer, and you just continue the same steps over and over again for about an hour to get all of the colors to beat the game. | ||
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| PublisherName01 = Ocean Software Ltd. | | PublisherName01 = Ocean Software Ltd. | ||
| PublisherPage01 = Ocean Software | | PublisherPage01 = Ocean Software | ||
− | | Released01 = 1987 | + | | Released01 = 1987-??-?? |
| Country01 = EU | | Country01 = EU | ||
| Title02 = Wizball | | Title02 = Wizball | ||
− | | BoxArt02 = | + | | BoxArt02 = Wizball - C64 - USA.jpg |
| PlatformName02 = Commodore 64 | | PlatformName02 = Commodore 64 | ||
| PlatformPage02 = Commodore 64 | | PlatformPage02 = Commodore 64 | ||
| PublisherName02 = Ocean Software, Inc. | | PublisherName02 = Ocean Software, Inc. | ||
| PublisherPage02 = Ocean Software | | PublisherPage02 = Ocean Software | ||
− | | Released02 = 1987 | + | | Released02 = 1987-??-?? |
| Country02 = USA | | Country02 = USA | ||
}} | }} | ||
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==Links== | ==Links== | ||
− | * | + | * [http://en.wikipedia.org/wiki/Wizball en.wikipedia.org/wiki/Wizball] - Wikipedia. |
Revision as of 13:58, 15 July 2013
Wizball | ||||||
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Wizball is a very popular Commodore 64 game in which you control a wizard who has turned himself into a green bouncing ball. You must collect drops of color in order to paint the gray world. Sound strange? Yeah, it is. Thematically, it's a scrolling shooter, but it takes a bit to get used to. Bouncing around is very difficult at first, because you can only control the spin of the ball. However, as you kill off enemies and collect green orbs you'll be able to get power-ups that will make it easier to control your ball and fight your enemies. The controls are a little unusual, so you better read the manual if you want to enjoy the game.
The game has a solid foundation, however it becomes really repetitive as you progress. After about ten minutes of play you've pretty much seen everything the game has to offer, and you just continue the same steps over and over again for about an hour to get all of the colors to beat the game.
Screenshots
Music
Wizball's music is well known in the Commodore 64 community. Martin Galway did an excellent job with this game. Some of tracks are fanfares, and a couple of them are pretty repetitive, but one of the best tunes to come out of the SID chip it the Title music. Ever heard an electric guitar solo on a chip from 1983? Well this is it. Martin Galway released some of his Wizball tracks on his album, Project: Galway which is where some of the titles come from. The other tracks are named after the parts in the game where they can be heard.
Recording
# |
Title |
Composer |
Arranger |
Length |
Size |
Listen |
01 | Title | Martin Galway | Martin Galway | 3:37 | 3.1 MB | |
02 | Get Ready! | Martin Galway | Martin Galway | 0:05 | 69 KB | |
03 | Enemy Approaching | Martin Galway | Martin Galway | 0:05 | 35 KB | |
04 | Colour Completed | Martin Galway | Martin Galway | 0:02 | 37 KB | |
05 | Bonus Level 1 | Martin Galway | Martin Galway | 2:08 | 1.3 MB | |
06 | Bonus Level 2 | Martin Galway | Martin Galway | 3:04 | 1.4 MB | |
07 | Emptying Colours | Martin Galway | Martin Galway | 0:39 | 385 KB | |
08 | Game Over | Martin Galway | Martin Galway | 0:05 | 90 KB | |
09 | High Score | Martin Galway | Martin Galway | 2:20 | 1.9 MB | |
Credits
- Ripper: High Voltage SID Collection
- Recorder: TheAlmightyGuru
- Game Credits:
- Uncredited: Martin Galway
(Source: Music was released on his album)
Albums
Game Rip
Format |
Download |
Size |
Download | 5 KB |
Ripping Commodore 64 music is a very arduous process that is beyond the scope of this site.
The recording was made using the SID Play 2 Winamp plugin.
Releases
Links
- en.wikipedia.org/wiki/Wizball - Wikipedia.