Difference between revisions of "Wizball (C64)"

From Video Game Music Preservation Foundation Wiki
Jump to: navigation, search
Line 191: Line 191:
* [http://www.gamefaqs.com/c64/572275-wizball gamefaqs.com/c64/572275-wizball] - GameFAQs.
* [http://www.gamefaqs.com/c64/572275-wizball gamefaqs.com/c64/572275-wizball] - GameFAQs.
* [http://en.wikipedia.org/wiki/Wizball en.wikipedia.org/wiki/Wizball] - Wikipedia.
* [http://en.wikipedia.org/wiki/Wizball en.wikipedia.org/wiki/Wizball] - Wikipedia.
[[Category: Old Format]]

Revision as of 16:03, 14 February 2015

Wizball - C64 - USA.jpg
Platform: Commodore 64
Year: 1987
Developer: Sensible Software

Wizball is a very popular Commodore 64 game in which you control a wizard who has turned himself into a green bouncing ball. You must collect drops of color in order to paint the gray world. Sound strange? Yeah, it is. Thematically, it's a scrolling shooter, but it takes a bit to get used to. Bouncing around is very difficult at first, because you can only control the spin of the ball. However, as you kill off enemies and collect green orbs you'll be able to get power-ups that will make it easier to control your ball and fight your enemies. The controls are a little unusual, so you better read the manual if you want to enjoy the game.

The game has a solid foundation, however it becomes really repetitive as you progress. After about ten minutes of play you've pretty much seen everything the game has to offer, and you just continue the same steps over and over again for about an hour to get all of the colors to beat the game.


Wizball - C64 - 1.png

The title screen.

Wizball - C64 - Main Menu.png

The main menu.

Wizball - C64 - Items.png

The powerups you can get.

Wizball - C64 - 2.png

Playing the first level.

Wizball - C64 - Bonus Level 1.png

Fighting enemies in the bonus level.

Wizball - C64 - Emptying Colours.png

Filling up your cauldron with the colors you collected.


Wizball's music is well known in the Commodore 64 community. Martin Galway did an excellent job with this game. Some of tracks are fanfares, and a couple of them are pretty repetitive, but one of the best tunes to come out of the SID chip it the Title music. Ever heard an electric guitar solo on a chip from 1983? Well this is it. Martin Galway released some of his Wizball tracks on his album, Project: Galway which is where some of the titles come from. The other tracks are named after the parts in the game where they can be heard.









01 Title Martin Galway Martin Galway 3:37 3.1 MB
02 Get Ready! Martin Galway Martin Galway 0:05 69 KB
03 Enemy Approaching Martin Galway Martin Galway 0:05 35 KB
04 Colour Completed Martin Galway Martin Galway 0:02 37 KB
05 Bonus Level 1 Martin Galway Martin Galway 2:08 1.3 MB
06 Bonus Level 2 Martin Galway Martin Galway 3:04 1.4 MB
07 Emptying Colours Martin Galway Martin Galway 0:39 385 KB
08 Game Over Martin Galway Martin Galway 0:05 90 KB
09 High Score Martin Galway Martin Galway 2:20 1.9 MB


(Source: Music was released on his album)


Project: Galway

Project - Galway.jpg


Game Rip






Ripping Commodore 64 music is a very arduous process that is beyond the scope of this site.

The recording was made using the SID Play 2 Winamp plugin.


  EU.svg   EU
Wizball - C64 - EU.jpg
Title: Wizball
Platform: Commodore 64
Released: 1987-??-??
Publisher: Ocean Software Ltd.
  USA.svg   USA
Wizball - C64 - USA.jpg
Title: Wizball
Platform: Commodore 64
Released: 1987-??-??
Publisher: Ocean Software, Inc.