Winnie the Pooh in the Hundred Acre Wood (C64)

From Video Game Music Preservation Foundation Wiki
Revision as of 10:08, 6 January 2021 by DucNguyen0131 (talk | contribs) (Since my school returns tomorrow, here's the sixth of six educational game songs I ever created.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Winnie the Pooh in the Hundred Acre Wood
Winnie the Pooh in the Hundred Acre Wood - C64.jpg
Platform: C64
Year: 1984
Developer: Sierra On-Line, Inc.

Winnie the Pooh in the Hundred Acre Wood is a single player adventure game created by Al Lowe for Sierra On-Line, released in 1984. It is based on the character Winnie the Pooh.

The Hundred Acre Wood was populated with characters from A.A. Milne's Winnie the Pooh series of short stories.

Each character had lost an item of value to them and wanted the item returned. The player moves through the Hundred Acre Wood and collects the missing items then returns them to their rightful owners. Only one item can be carried at a time, so picking up one item means leaving behind of whatever item is currently being carried. Some screens have interactive sub-elements. For example: you could "climb" Pooh's tree and see the limb where he kept his honey pots safely out of the reach of flood waters (a reference to a scene in the Disney animated movie The Many Adventures of Winnie the Pooh and Chapter 9 of A.A. Milne's book Winnie-the-Pooh). The game has no animation in the mode of a traditional Quest game such as King's Quest. Rather, the Hundred Acre Wood existed as a grid of connected static screens. Players move between the screen using the arrow keys and can only move North, South, East or West. The missing items are randomly assigned at the start of each new game to screens within this grid, although the various characters can always be found on the same screens. When an item is "dropped" on a screen in order to "pick up" another item, the dropped item stays on that screen until the user returns to retrieve it later, but not all items belong to one of the characters - for example, a board belongs to the bridge.

Reuniting a character with their item results in a celebration screen.

At random points, the items can be lost if the player runs into Tigger (who bounces them), or when the wind starts again.

Screenshots

Issue - Screenshots.svg

This page needs more screenshots.

Icon-Help.png

Winnie the Pooh in the Hundred Acre Wood - C64 - Title Screen.png

The title screen.

Music

For 1984, Al Lowe, who developed the game, did a simple good job. He had to transcribe the music in assembly, which was implemented into his own sound driver.

Recording

# Title Composer Length Listen Download
01 Game Theme 01 Al Lowe 0:16
Download
02 Game Theme 02 Al Lowe 0:13
Download
03 Game Theme 03 Al Lowe 0:02
Download
04 Game Theme 04 Al Lowe 0:01
Download
05 Game Theme 05 Al Lowe 0:04
Download
06 Game Theme 06 Al Lowe 0:06
Download
07 Game Theme 07 Al Lowe 0:19
Download
08 Game Theme 08 Al Lowe 0:01
-
Download
09 Game Theme 09 Al Lowe 0:13
Download

Credits

  • Ripper: High Voltage SID Collection
  • Recorder: Duc4Wikmedia
  • Game Credits:

(Verification from composer; game lacks credits.)

Game Rip

Issue - Incomplete.svg

This rip is missing songs.

Icon-Help.png

Format

Download

SID.png


Audio Devices

The game uses the SID of the Commodore 64, and uses Al Lowe's C64 sound driver.

Releases

  USA.svg   USA
Winnie the Pooh in the Hundred Acre Wood - C64.jpg
Title: Winnie the Pooh in the Hundred Acre Wood
Platform: C64
Released: 1984-??-??
Publisher: Sierra On-Line, Inc.

Links