WAV
From Video Game Music Preservation Foundation Wiki
Revision as of 16:56, 14 September 2010 by TheAlmightyGuru (talk | contribs)
Waveform Audio File Format | |||||
Developer: | Microsoft | ||||
Header: | {{{Header}}} | [[Category: Formats With {{{Header}}} Headers]]||||
Content: | {{{Content}}} | [[Category: Formats With {{{Content}}} Content]]||||
Instruments: | {{{Instruments}}} | [[Category: Formats With {{{Instruments}}} Instruments]]||||
Target Output
| |||||
Released: | 19??/??/?? | ||||
First Game: | ? | ||||
Extensions |
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Wave is an uncompressed pulse code modulation format used primarily by Microsoft. Wave supports sampling as low as 8 KHz, 8 bit Mono to 48 KHz, 16 bit Stereo. The VGMPF will not store the ripped soundtrack of games that use wave because the ratio is 1-to-1 (and because they take up too much space). The Vorbis recording will sound nearly identical, so the wave format is not needed.
Players
- Audacity - Macintosh / Linux / Windows
- foobar2000 - Windows
- GoldWave - Windows
- MPlayer - Macintosh / Linux / Windows
- VLC - Windows
- Sound Recorder - Windows
- Winamp - Windows
- Windows Media Player - Windows
Editors
- Audacity - Macintosh / Linux / Windows
- GoldWave - Windows
- Sound Recorder - Windows
Games
Links
- Wikipedia: en.wikipedia.org/wiki/WAV