WAV

From Video Game Music Preservation Foundation Wiki
Revision as of 16:56, 14 September 2010 by TheAlmightyGuru (talk | contribs)
Jump to: navigation, search
[[Category: Formats With {{{Header}}} Headers]] [[Category: Formats With {{{Content}}} Content]] [[Category: Formats With {{{Instruments}}} Instruments]]
Waveform Audio File Format
WAV.png
Developer: Microsoft
Header: {{{Header}}}
Content: {{{Content}}}
Instruments: {{{Instruments}}}
Target Output
Output - Digital Audio - No.png Output - MIDI - No.png Output - FM Synthesis - No.png Output - PSG - No.png
Released: 19??/??/??
First Game: ?
Extensions
  • *.wav

Wave is an uncompressed pulse code modulation format used primarily by Microsoft. Wave supports sampling as low as 8 KHz, 8 bit Mono to 48 KHz, 16 bit Stereo. The VGMPF will not store the ripped soundtrack of games that use wave because the ratio is 1-to-1 (and because they take up too much space). The Vorbis recording will sound nearly identical, so the wave format is not needed.


Players


Editors


Games

Games That Use WAV


Links