Difference between revisions of "WAV"
From Video Game Music Preservation Foundation Wiki
Line 4: | Line 4: | ||
| Developer = [[Microsoft]], [[IBM]] | | Developer = [[Microsoft]], [[IBM]] | ||
| Header = RIFF | | Header = RIFF | ||
+ | | Custom = PCM | ||
+ | | Instruments = Intrinsic | ||
| OutputDA = Yes | | OutputDA = Yes | ||
| OutputMIDI = No | | OutputMIDI = No | ||
| OutputFM = No | | OutputFM = No | ||
| OutputPSG = No | | OutputPSG = No | ||
− | |||
| Released = 1991-08-?? | | Released = 1991-08-?? | ||
| FirstGame = ? | | FirstGame = ? |
Revision as of 13:54, 30 October 2014
Waveform Audio File Format | |||||
Developer: | Microsoft, IBM | ||||
Header: | RIFF | ||||
Content: | {{{Content}}} | [[Category: Formats With {{{Content}}} Content]]||||
Instruments: | Intrinsic | ||||
Target Output
| |||||
Released: | 1991-08-?? | ||||
First Game: | ? | ||||
Extensions |
|
The Waveform Audio File Format (WAV) is a container format for audio data developed by Microsoft and IBM. Although the format supports pretty much any audio codec, it almost always uses Microsoft's uncompressed pulse code modulation format which supports sampling as low as 8 KHz, 8 bit mono to 48 KHz, 16 bit stereo. The VGMPF will not store the ripped soundtrack of games that use wave because the ratio is 1-to-1 (and because they take up too much space). The OGG recording will sound nearly identical, so the wave format is not needed.
Contents
Players
(Category)
- Audacity - Linux, Macintosh, Windows
- Digital Sound System - DOS
- foobar2000 - Windows
- GoldWave - Windows
- Multi Media Machine - DOS
- Play SND - DOS
- Sound Recorder - Windows
- VLC - Android, FreeBSD, Linux, Macintos, Windows
- Winamp - Android, Macintosh, Windows
- Windows Media Player - Windows
- XMMS - Linux
- XMPlay - Windows
Editors
(Category)
- Audacity - Linux, Macintosh, Windows
- GoldWave - Windows
- Sound Recorder - Windows
Converters
(Category)
WAV to ?
- Audacity - Linux, Macintosh, Windows - AAC, AC3, AIFF, AMR, AU, FLAC, MP2, MP3, OGG, WMA
- Digital Sound System - DOS - MP3
- foobar2000 - Windows - AAC, AIFF, AU, FLAC, OGG, MP3, MusePack, Wave64, WavPack
- GoldWave - Windows - AAC, AFC, AIFF, AU, IFF, FLAC, MP3, OGG, RAW, VOC, VOX, WMA, XAC
- Play SND - DOS - SND
- Sound Recorder - Windows - WMA
- VLC - Android, FreeBSD, Linux, Macintosh, Windows - FLAC, M4A, MP3, OGG
? to WAV
- AUD to WAV - DOS - AUD
- Audacity - Linux, Macintosh, Windows - AAC, AC3, AIFF, AMR, AU, FLAC, MP2, MP3, OGG, WMA
- Digital Orchestrator Pro - Windows - MIDI
- Digital Sound System - DOS - CD, MIDI, MP1, MP2, MP3, VOC
- foobar2000 - Windows - AAC, AIFF, AU, FLAC, OGG, MP3, MusePack, Wave64, WavPack
- GoldWave - Windows - AAC, AFC, AIFF, AU, IFF, FLAC, MP3, OGG, RAW, VOC, VOX, WMA, XAC
- SID to WAV - Windows - SID
- VLC - Android, FreeBSD, Linux, Macintosh, Windows - FLAC, M4A, MP3, OGG
Games
(Category)
Released |
Title |
Sample |
1996-11-30 | Diablo (W32) | |
1997-03-06 | Magic: The Gathering (W32) | |
1997-11-19 | Lords of Magic (W32) | |
2002-08-11 | Touhou Koumakyou ~ the Embodiment of Scarlet Devil. (W32) | |
Technical
All WAV files use RIFF tree structure, and the identifier is WAVE.
RIFF Tree Structure
File Root │ └─ RIFF:WAVE - RIFF Wave header ├─ fmt - Wave format chunk └─ data - Waveform data chunk
Links
- en.wikipedia.org/wiki/WAV - Wikipedia.
- media.io - Online converter.