Voxelstein 3D (W32)

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Voxelstein 3D
NoBox.png
Platform: Windows 32
Year: 2008
Developer: Voxelstein 3D Team

Voxelstein 3D is a free homebrew game, which based off Wolfenstein series for setting. And also it is great example of using voxels instead of polygons. It was released only as beta and it was abandoned, although the developers said much about continuing of the development.


Music

There are only two tracks used in game - Searching For the Enemy and End of Level. Another 9 are in shareware release of Wolfenstein 3D, packed with the game to use sounds from it, but weren't used. However, they were added into playlist.


Recording

#

Title

Composer

Arranger

Length

Size

Listen

01 Searching For the Enemy Bobby Prince Bobby Prince 2:20 1.7 MB
02 End of Level Bobby Prince Bobby Prince 0:50 612 KB
03 Horst-Wessel-Lied Horst Wessel Bobby Prince 2:05 1.5 MB
04 Wondering About My Loved Ones Bobby Prince Bobby Prince 2:30 1.5 MB
05 Get Them Before They Get You Bobby Prince Bobby Prince 2:38 1.9 MB
06 P.O.W. Bobby Prince Bobby Prince 2:19 1.8 MB
07 Suspense Bobby Prince Bobby Prince 3:59 2.4 MB
08 The March to War Bobby Prince, Anonymous, Daniel Decatur Emmett, Francis Scott Key, Thomas Arne, Daniel Butterfield Bobby Prince 2:26 1.8 MB
09 Enemy Around the Corner Bobby Prince Bobby Prince 2:11 1.3 MB
10 U R A Hero Bobby Prince Bobby Prince 0:50 600 KB
11 Roster Bobby Prince Bobby Prince 0:47 605 KB


Credits

(Sources: Wolfenstein 3D, W3D Manual, game lacks credits.)


Game Rip

Format

Download

OGG.png WAV.png WLF.png

Download

(Info)


Voxelstein 3D use music from shareware release of Wolfenstein 3D (DOS). IMF tracks were extracted using FloEdit and renamed as WLF instead IMF to make correct playing speed in DRO players.

Also there is OGG rip of sounds, added in Voxelstein 3D and lacked in Wolfenstein 3D, and digital WAV files of screams, shots, etc. in Wolfenstein 3D shareware, also ripped with FloEdit (though most of them weren't used). Rare example of game using 2 types of digital audio files, because using one is simpler for game developers.

Links