Difference between revisions of "User talk:Doommaster1994"

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I meant Stephen Curtis arranged the soundtrack, and used his own unique driver.
I meant Stephen Curtis arranged the soundtrack, and used his own unique driver.
== World Games (NES) ==
I'd believe [[Software Creations]] is the co-programmer for [[World Games (NES)]]. I'd guess the sound driver credit for [[World Games (NES)]] is likely wrong. --[[User:Duc4Wikmedia|Duc4Wikmedia]] ([[User talk:Duc4Wikmedia|talk]]) 13:50, 2 August 2020 (EDT)

Revision as of 13:50, 2 August 2020

Hi Doommaster,

Sorry I didn't reply earlier, but I don't really know this system and have just been dipping into the site from time to time, so I didn't know I had a message.

Uh, I am Neil Brennan. Hopefully that helps!


Neil (Nello)


Hi Nick,

I hate to tell you, but I'm pretty sure I didn't write the Defender Of The Crown music, just arranged it. As far as I can tell, the VGMPF wiki page is accurate.

Send me another LinkedIn request and I'll add you to my contacts.




Hello, Nick! I just came here to welcome your work and wish you absence of problems with ripping and recording old games! --M1911 (talk) 07:15, 28 October 2014 (MDT)

  • I played your game, Adventure Cavern (WEB). Good job. It reminds me Memes Mario (but much easy then this game). --M1911 (talk) 08:24, 23 December 2014 (MST)

Hi, M1911. Thanks for your kind words! Unfortunately, I did not develop the game, but I did get to work on the first stage song. I was supposed to end up doing more music but I don't really know what happened. Take care.

  • You can call me Andrei. What format of music did you chose while you added it into the browser? The sound likes NSF or another chiptune format, but using it on Flash looks like it's some type of digital audio like OGG. --M1911 (talk) 02:16, 24 December 2014 (MST)

Hi, Andre. Thanks for asking! Hmm. It's been a while so I don't remember correctly, but I think I gave the programmer an NSF or exported it as a .WAV file through Famitracker and sent it to the programmer. I think I did send him a .WAV file though.

  • Heh, himmeldonnervetter, I'm not German. But there are no difference. I'm looking for cteating a page for this game, that's why I asked you. --M1911 (talk) 08:13, 24 December 2014 (MST)

No problem. I don't know if the game ever got completed though. I'm not even sure if they replaced my Stage 1 song. Hopefully not!--Doommaster1994 (talk) 10:42, 24 December 2014 (MST)

  • Who are they? The authors of this game?
    P.S. Merry Christmas to you! Go onto my channel to cheer up yourself! --M1911 (talk) 22:13, 24 December 2014 (MST)

The programmer(s). I don't remember who programmed it though. Merry Christmas! I'll check out your YouTube channel. I also have a YouTube channel by the same name.--Doommaster1994 (talk) 18:30, 25 December 2014 (MST)

  • And again, Merry Christman to you! 'Cos in Russia it celebrates in 7th of January. And also. Can you help me with VGM logging of these games? I tryed to find VGM rips of them, but they weren't created. I don't understand anything in logging VGM and VGZ file.

Hi, Andre. Thanks for the Christmas wishes! I'd be happy to help. I have ripped Wolfenstein 3D for the Genesis. You can get it by simply going to the Wolfenstein 3D (GEN) page. I'll look at Vanguard later. --Doommaster1994 (talk) 06:11, 6 January 2015 (MST)

  • Damn. I spend many time to install Winamp and his plugins. At the end I delete Winamp absolutelly because this is very uncomfortable (KMPlayer and WMP are much better), often brakes. And the great interface... great too for I'm understanding nothing. What should I do for recording VGMs?

Hi, Andre. If you install Winamp, then download in_vgm, all you need to do is put in_vgm into the Winamp/Plugins directory for it to work. Are you talking about actually logging VGMs, or recording VGM files into MP3, OGG, etc. For recording them into MP3, OGG, etc. I use 'Free Sound Recorder'. You can edit the music in Audacity.

  • OK. I'll try to do it. And also, this is for you

Thanks, Andre! I really appreciate it! Also, I believe I still have the .FTM file, if you want to rerecord the song and re-upload it. The one used in the game sound like it wasn't recorded properly. Or I could fix it. Thanks so much again!--Doommaster1994 (talk) 12:11, 10 January 2015 (MST)

Wolfenstein 3D (3DO)

The page says the the rip is exist. But it isn't, and serfing the web didn't sown me anothing else. Can you fix it or upload the rip?

And in the thread above, you said you have FTM. Can you sent it for me to make more correct sounding, if it didn't lose? --M1911 (talk) 05:49, 12 February 2015 (MST)

Hi, Andre. I believe I got the music from http://forum.zdoom.org/viewtopic.php?f=37&t=23048. Apparently, those are ripped directly from the game ROM. Also, if you send me an e-mail, I'll send you the FTM file, or you can give me your e-mail here if you're comfortable with it.

  • khmelaw@gmail.com --M1911 (talk) 20:18, 12 February 2015 (MST)
  • Check your e-mail for my answer. Then, I added your photo in your page. --M1911 (talk) 03:28, 14 February 2015 (MST)

About the game

You send me the first variant of this song you created fro Adventure Cavern (WEB). Can you sent me the second? --M1911 (talk) 08:45, 19 March 2015 (MDT)

Hi Andre. I'm sorry for the delayed response. Unfortunately, I have not been able to locate the other file, but if I find it, I'll let you know. The original song contained my instrument patches, but the programmer wanted the same sound as Adventure Island, so I had to change it.

That's pretty good! The only thing is that I believe the picture gallery is only for pictures of yourself, but you'd have to ask Dean to make sure.

    • BTW, I wrote the credits for Honda W3DE (DOS) on Pascal (open the EXE file, it lacks malware, the PAS is original). Can you translate it into Greek after the coming of the game itself?
    • I's also trying to make it playing SID file (placed into the EXE itself) via OPL2, like Rdos. And to compile it for DOS itself (the credit program now will run only for Windows 32 and 64-bit, not on DOS mode). And translate this text also for Ukrainian.

Hi, Andre. Unfortunately, I don't know Greek besides a few words. However, I could translate it into Japanese since I know how to localize staff roles and names in Japanese.


I've added a new page called Editor's Favorite Songs. This will list the favorite songs for just the editors of this site so we can gauge the overall opinion of the community. Each editor is encouraged to vote for up to five songs per platform as their favorite. If you want to vote for an existing song, add your vote to the total, then add your user name to the comment in the edit code so we can keep track; for example:

2 <!-- Users: TheAlmightyGuru, YourNameHere -->

Of course, you're welcome to add a new song to the list too! I hope you'll join us in creating a list of favorites for each other and our guests! --TheAlmightyGuru (talk) 10:59, 2 February 2016 (MST)

Space 1889 (DOS)

Thanks for making a VGM rip of Space 1889! Could you add it to the rip, or email it to me and I'll add it. :-) --TheAlmightyGuru (talk) 07:24, 7 September 2016 (MDT)

Three Stooges (NES)

Hi there! I posted some info about a correction to the "Interlude" song on the Three Stooges (NES) talk page almost a year ago, but it looks like the recording still has the same incorrect info. I figured maybe it was a good idea to contact you and let you know about it (I didn't want to mess around with your files without your permission, which is another reason of me contacting you).

The song Interlude is actually a short loop of Swingin' The Alphabet, which appears in the 1938 Three Stooges short "Violent is the Word for Curly". Ironically, the wikipedia article for the song even mentions it was included in the game. Septimus Winner is the composer of the song. --SynaMax (talk) 21:58, 21 November 2018 (EST)


Can I help with Marshall Parker and Brian Post? I think they done the music and programmer for NBA Jam (GB), NBA Jam (GG), NBA Jam: Tournament Edition (GB) and NBA Jam: Tournament Edition (GG). --Duc4Wikmedia (talk) 10:50, 1 July 2020 (EDT)

Hi, there! Sure, go ahead. Although Tania Smith told me she did NBA Jam, though I'm wondering if she got that confused with NBA All-Star Challenge. I don't think there's credits in any of them, at least not for the Beam Software staff.


Can I help with Contra Spirits (NES) and NBA Live 96 (GB)! --Duc4Wikmedia (talk) 23:10, 1 July 2020 (EDT)

Hello, there. I personally don't plan on uploading those soundtracks, as I'm not familiar with them, so please feel free!


Can I simplify the Chip Level Designs page! It should be simplified from "Sound Programmer" to "Sound Driver". --Duc4Wikmedia (talk) 22:10, 11 July 2020 (EDT)


I think Stealth ATF (NES) is the only game by Imagineering not to feature Stuart Ross' NES driver. I believe Mark Van Hecke composed the original music, then over the developer's oppositions, Activision hired Russell Lieblich to arrange Mark Van Hecke's original score made for the game. --Duc4Wikmedia (talk) 09:44, 15 July 2020 (EDT)

I could ask Mark, but I'm pretty sure Russell did the music. It sounds similar to his style (listen to SNAFU for the Intellivision). Also, I think Ultimate Air Combat is another one to not use their sound engine, as well as Galaxy 5000. Doommaster1994 (talk) 13:04, 15 July 2020 (EDT)

My question

Is it me, or the games by Rocket Science Productions, Inc. (Bill & Ted's Excellent Video Game Adventure (NES) and The Mutant Virus: Crisis In a Computer World (NES) had the exact same sound driver used by Absolute Entertainment/Imagineering on their NES games?. We need help on updating their Famicom/NES drivers on GDRI, realizing that the two (Absolute/Imagineering and Rocket Science Productions) were the same sound driver creator. --Duc4Wikmedia (talk) 13:42, 15 July 2020 (EDT)

No, they're completely different sound drivers. Doommaster1994 (talk) 16:14, 15 July 2020 (EDT)


Is it me, or didn't Solid Software had any unknown composers? They made one original game, Mohawk & Headphone Jack (SNES). --Duc4Wikmedia (talk) 07:57, 17 July 2020 (EDT)

Didn't know?

I think Stuart Ross programmed two different sound drivers for the NES? That might be weird. I think two of the drivers, from Absolute Entertainment and Rocket Science Productions, Inc. might be identical. I might realize that there is one company using the sound engine. Look up at the hex editing code of using the sound driver? Might possible it could be identical sound engines.

I think I accidentally forgot that Nick Eastridge used his sound driver on Marble Madness (GB) and Klax (GB) (the Mindscape one, not the one by Hudson Soft). --Duc4Wikmedia (talk) 07:46, 29 July 2020 (EDT)

MrNorbert1994 can confirm, the Absolute/Imagineering driver and the Rocket Science Production driver are completely different. From what I remember, Marble Madness was Rare, but I'll have to check again later. --Doommaster1994 (talk) 08:43, 29 July 2020 (EDT)


As far as I'm concerned, I think Total Carnage (GB) might've used Rare's sound engine and David Wise might arranged the music, but both the composer and the sound engine are proven wrong, to programmer Stephen Curtis, who ported the version to the Game Boy. Might be a different arranger and sound engine.

I also thought Alex Rudis composed two games for Gray Matter, B.O.B. (GEN) and The Incredible Crash Dummies (GEN). --Duc4Wikmedia (talk) 21:18, 29 July 2020 (EDT)

I meant Stephen Curtis arranged the soundtrack, and used his own unique driver.

World Games (NES)

I'd believe Software Creations is the co-programmer for World Games (NES). I'd guess the sound driver credit for World Games (NES) is likely wrong. --Duc4Wikmedia (talk) 13:50, 2 August 2020 (EDT)