Ultima VI: The False Prophet (C64)
|Ultima VI: The False Prophet|
- For other games in the series see Ultima.
Ultima VI: The False Prophet is a top-down fantasy RPG by Origin Systems. It was the last Commodore game in the series. After it, no Ultima games were released for C64, using mostly DOS instead. It was ported from the DOS.
In the game, you again play as the Avatar. You are beckoned to Britannia through an unusual red moongate, only to find yourself the target of an assassination plot. You're thankfully rescued by your companions and brought to Lord British's throne room. It seems that the gargoyles have begun to attack Britannia and take over their shrines. You must stop their attacks by uncovering their true motives.
Unlike the previous game, it was released for Commodore 64, no upgrades to 128 (but, of course, the game will run on 128 also).
The rest of this game is that this port came too late. The graphics were slighty updated, but the price of it is lacking music during the game itself (only in intro and ending), as Commodore 64-bit system isn't powerful enough to do it (Amiga do it). The levels are less detalized then DOS or FM Towns versions.
There are two tracks in this game, reused from the fifth part: Ultima Theme (used in menu, intro and character select menu instead of I Hear You Crying, Can't Remove the Pain and Fall Leaves) and Rule, Britannia! instead of Unity.
|01||Ultima Theme||Ken Arnold||Ken Arnold||1:59.9||Download|
|02||Rule, Britannia!||Thomas Arne||Ken Arnold||0:37.23||Download|
The music has yet to be ripped. However, the two tracks from the game appear to be the same as the ones from the previous game. You can hear the music from Ultima 5's SID file until a proper one for 6 is made available.
- mobygames.com/game/c64/ultima-vi-the-false-prophet - MobyGames.
- hardcoregaming101.net/ultima/ultima7.htm - Short review of Ultima VI, including Commodore port.