Ultima III: Exodus (PC98)
|Ultima III: Exodus|
- For other games in the series see Ultima.
Ultima III: Exodus is an early RPG where you create and control a party of four adventurers who are trying to foil the plans of the dreaded Exodus, the spawn of Mondain and Minax from the first two Ultima games in order to save the land of Sosaria from certain destruction. You must talk with townsfolk, fight monsters, explore dungeons, and unravel various puzzles to do this.
Ultima III: Exodus was ported to the PC-9801 twice, once by StarCraft in 1985, and again by Pony Canyon in 1989. The StarCraft port more closely resembles the graphics of the original Apple II version, but it lacks music. The Pony Canyon port improves the graphics and has music at a higher fidelity sound.
Each main section Ultima III: Exodus has its own music which continues to play in the background as the game unfolds. The PC-9801 port uses most of the same songs as the original version composed by Ken Arnold, only arranged for the OPN by an unknown arranger. Some of the songs are played in different locations, for example, Exodus' Castle is played in the dungeons and on Ambrosia. The original Dungeons theme is not present in this port, and the Ambrosia theme plays during the game's ending sequence. Most of the songs play at a noticeably faster tempo than the original ApplII version. There is also a remixed version of Lord British's Castle which plays during the game's ending credits.
The titles are based on popular names found on the Internet and where the songs appear in the game. The track order is based on when you'll likely hear the songs through normal game play.
|03||Lord British's Castle||Ken Arnold||Unknown||1:40||Download|
|04||Rule, Britannia!||Thomas Arne||Unknown||0:37||Download|
|07||Exodus' Castle||Ken Arnold||Unknown||1:45||Download|
- Ripper: Unknown
- Recorder: TheAlmightyGuru
- Game Credits:
The game's music files are located on the Scenario disk. They are stored in INF format with a *.bin extension and are named M01.BIN-M11.BIN with M04.BIN missing, which was probably the Dungeons theme that is absent in this port. The music plays through version 2.00 of the Infinity Sound Driver to the PC-9801's OPN chip. Although the hackers in the Japanese Hoot project were able to play the music outside of the game, we have not been able to, so the tracks have also been logged to S98 format during actual game play and recorded from the S98 logs using S98 Input v1.11 in foobar2000.
The game has a built-in jukebox which can be used to play any of the game's songs at any time. When playing, if you press 'Y' to yell, select any party member, and yell the phrase "EDOMCISUM" (which is "music mode" spelled backward), the game will let you specify a new track and being playing it.