Difference between revisions of "USF"

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(Players)
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==Players==
 
==Players==
 
<div style="float:right;">([[:Category: USF Players|Category]])</div>
 
<div style="float:right;">([[:Category: USF Players|Category]])</div>
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 +
Desperately needs a simple C based USF to WAV open sourced program.
  
 
* [[64th Note]] - Winamp
 
* [[64th Note]] - Winamp

Revision as of 22:19, 8 November 2019

Ultra 64 Sound Format
USF.png
Developer: Adam Gashlin
Header: PSF
Content: Unknown
Instruments: External
Target Output
Output - Digital Audio.png Output - MIDI - No.png Output - FM Synthesis - No.png Output - PSG - No.png
Released: 199?-??-??
First Game: N/A
Extensions
  • *.usf
  • *.usflib
  • *.usfmini

Ultra 64 Sound Format (USF) is an audio file format created by Adam Gashlin. It is based off of PSF and named after the Nintendo 64's codename: Ultra 64. A Nintendo 64 soundtrack stored in USF will have two file types. USFMINI are the individual song files which contain the instructions for playing each song. There is also a single USFLIB file which contains the instrument data and program information for replay. These files must all be in the same folder.

Players

(Category)

Desperately needs a simple C based USF to WAV open sourced program.

Games

(Category)

All Nintendo 64 games can have their music ripped to USF.

How to Obtain

Ripping USF files is complicated, but luckily, most Nintendo 64 games already have their sound ripped to USF format and can be downloaded from the following sites:

Missing

The following games do not yet have their soundtracks ripped to USF or have incomplete rips:

Links