Difference between revisions of "The NeverEnding Story II: The Arcade Game (DOS)"
(Created page with "{{Template: Infobox Game | Title = The NeverEnding Story II | SortTitle = NeverEnding Story II, The | BoxArt = NeverEnding Story 2 - DOS.jpg | PlatformNa...") |
|||
Line 20: | Line 20: | ||
| Screen02 = NeverEnding Story 2 - DOS - 3.png | | Screen02 = NeverEnding Story 2 - DOS - 3.png | ||
| Screen03 = NeverEnding Story 2 - DOS - 4.png | | Screen03 = NeverEnding Story 2 - DOS - 4.png | ||
− | + | | Caption01 = The story book introduction. | |
− | + | | Caption02 = Avoiding the mechanical giants. | |
− | | Caption01 = | + | | Caption03 = The Nothing is slowly taking over Fantasia. |
− | | Caption02 = | ||
− | | Caption03 = | ||
− | |||
− | |||
}} | }} | ||
==Music== | ==Music== | ||
− | The game uses a pretty powerful [[AdLib]] tracker which gives the music a strong polished sound. All of the tracks are lengthy and competent. The rearrangement of Limahl's | + | The game uses a pretty powerful [[AdLib]] tracker which gives the music a strong polished sound. All of the tracks are lengthy and competent. The rearrangement of Limahl's theme from the first movie is pretty accurate to the original as is Joe Milner's ''Dreams We Dream'' from the second movie. |
+ | |||
===Recording=== | ===Recording=== | ||
+ | {{Template: Table Recording | ||
+ | | Caption01 = # | ||
+ | | Caption02 = Title | ||
+ | | Caption03 = Composer | ||
+ | | Caption04 = Arranger | ||
+ | | Caption05 = Length | ||
+ | | Caption06 = Size | ||
+ | | Caption07 = Listen | ||
+ | }} | ||
+ | | 01 | ||
+ | | [[The NeverEnding Story]] | ||
+ | | [[Limahl]] | ||
+ | | [[Michael Tschögl]] | ||
+ | | 2:23 | ||
+ | | 2.7 MB | ||
+ | | {{Song-List|01 - NeverEnding Story 2 - DOS - NeverEnding Story.ogg}} | ||
+ | |- | ||
+ | | 02 | ||
+ | | [[Death]] | ||
+ | | [[Michael Tschögl]] | ||
+ | | [[Michael Tschögl]] | ||
+ | | 2:53 | ||
+ | | 3.2 MB | ||
+ | | {{Song-List|02 - NeverEnding Story 2 - DOS - Death.ogg}} | ||
+ | |- | ||
+ | | 03 | ||
+ | | [[Dreams We Dream]] | ||
+ | | [[Joe Milner]] | ||
+ | | [[Michael Tschögl]] | ||
+ | | 2:17 | ||
+ | | 2.4 MB | ||
+ | | {{Song-List|03 - NeverEnding Story 2 - DOS - Dreams We Dream.ogg}} | ||
+ | |} | ||
Line 42: | Line 72: | ||
** '''Not Credited:''' {{Template: Credits|Michael Tschögl|Michael Tschögl}} | ** '''Not Credited:''' {{Template: Credits|Michael Tschögl|Michael Tschögl}} | ||
− | Michael Tschögl is credited in the Commodore 64 and Amiga versions which have similar music, so it's safe to assume he | + | Michael Tschögl is credited in the Commodore 64 and Amiga versions which have similar music, so it's safe to assume he arranged the music for the DOS version as well, though, someone else may have ported it to the AdLib format. Because two of the tracks are rearrangements of the movie's soundtrack, the ''Death'' track is probably one as well, but it has yet to be proved. |
Revision as of 11:45, 1 September 2010
The NeverEnding Story II | ||||||
250x400px | ||||||
|
The NeverEnding Story II is a multi-genre action game. It features several styles including platform, flying, racing, and various other styles all forced into a single game.
Contents
Screenshots
Music
The game uses a pretty powerful AdLib tracker which gives the music a strong polished sound. All of the tracks are lengthy and competent. The rearrangement of Limahl's theme from the first movie is pretty accurate to the original as is Joe Milner's Dreams We Dream from the second movie.
Recording
# |
Title |
Composer |
Arranger |
Length |
Size |
Listen |
01 | The NeverEnding Story | Limahl | Michael Tschögl | 2:23 | 2.7 MB | |
02 | Death | Michael Tschögl | Michael Tschögl | 2:53 | 3.2 MB | |
03 | Dreams We Dream | Joe Milner | Michael Tschögl | 2:17 | 2.4 MB | |
Credits
- Ripper: Denis Julitov
- Recorder: TheAlmightyGuru
- Game Credits:
- Not Credited: Michael Tschögl
Michael Tschögl is credited in the Commodore 64 and Amiga versions which have similar music, so it's safe to assume he arranged the music for the DOS version as well, though, someone else may have ported it to the AdLib format. Because two of the tracks are rearrangements of the movie's soundtrack, the Death track is probably one as well, but it has yet to be proved.
Game Rip
Icon |
Format |
Download |
Size |
NES | Download Rip | 3 KB |
Denis Julitov ripped the game's AdLib music and created the NES format to house it. The music was played with his NES2Play program and the OPL data was logged into DRO through DOSBox 0.74, and finally recorded using AdPlug 1.8.2.
This game may be missing some tracks. The Commodore 64 version has several additional tracks that aren't found in the DOS rip. More research into the DOS port should be made to see if the remaining tracks exist.
Audio Devices
Sound |
|
Music |
Releases