Difference between revisions of "The NeverEnding Story II: The Arcade Game (DOS)"

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(Created page with "{{Template: Infobox Game | Title = The NeverEnding Story II | SortTitle = NeverEnding Story II, The | BoxArt = NeverEnding Story 2 - DOS.jpg | PlatformNa...")
 
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| Screen02    = NeverEnding Story 2 - DOS - 3.png
 
| Screen02    = NeverEnding Story 2 - DOS - 3.png
 
| Screen03    = NeverEnding Story 2 - DOS - 4.png
 
| Screen03    = NeverEnding Story 2 - DOS - 4.png
| Screen04    = NeverEnding Story 2 - DOS - 5.png
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| Caption01  = The story book introduction.
| Screen05    = NeverEnding Story 2 - DOS - 6.png
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| Caption02  = Avoiding the mechanical giants.
| Caption01  =  
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| Caption03  = The Nothing is slowly taking over Fantasia.
| Caption02  =  
 
| Caption03  =  
 
| Caption04  =
 
| Caption05  =
 
 
}}
 
}}
  
  
 
==Music==
 
==Music==
The game uses a pretty powerful [[AdLib]] tracker which gives the music a strong polished sound. All of the tracks are lengthy and competent. The rearrangement of Limahl's song for the first movie is pretty accurate to the original.
+
The game uses a pretty powerful [[AdLib]] tracker which gives the music a strong polished sound. All of the tracks are lengthy and competent. The rearrangement of Limahl's theme from the first movie is pretty accurate to the original as is Joe Milner's ''Dreams We Dream'' from the second movie.
 +
 
  
 
===Recording===
 
===Recording===
 +
{{Template: Table Recording
 +
| Caption01 = #
 +
| Caption02 = Title
 +
| Caption03 = Composer
 +
| Caption04 = Arranger
 +
| Caption05 = Length
 +
| Caption06 = Size
 +
| Caption07 = Listen
 +
}}
 +
| 01
 +
| [[The NeverEnding Story]]
 +
| [[Limahl]]
 +
| [[Michael Tschögl]]
 +
| 2:23
 +
| 2.7 MB
 +
| {{Song-List|01 - NeverEnding Story 2 - DOS - NeverEnding Story.ogg}}
 +
|-
 +
| 02
 +
| [[Death]]
 +
| [[Michael Tschögl]]
 +
| [[Michael Tschögl]]
 +
| 2:53
 +
| 3.2 MB
 +
| {{Song-List|02 - NeverEnding Story 2 - DOS - Death.ogg}}
 +
|-
 +
| 03
 +
| [[Dreams We Dream]]
 +
| [[Joe Milner]]
 +
| [[Michael Tschögl]]
 +
| 2:17
 +
| 2.4 MB
 +
| {{Song-List|03 - NeverEnding Story 2 - DOS - Dreams We Dream.ogg}}
 +
|}
  
  
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** '''Not Credited:''' {{Template: Credits|Michael Tschögl|Michael Tschögl}}
 
** '''Not Credited:''' {{Template: Credits|Michael Tschögl|Michael Tschögl}}
  
Michael Tschögl is credited in the Commodore 64 and Amiga versions which have similar music, so it's safe to assume he composed the music for the DOS version as well, though, someone else may have arranged it.
+
Michael Tschögl is credited in the Commodore 64 and Amiga versions which have similar music, so it's safe to assume he arranged the music for the DOS version as well, though, someone else may have ported it to the AdLib format. Because two of the tracks are rearrangements of the movie's soundtrack, the ''Death'' track is probably one as well, but it has yet to be proved.
  
  

Revision as of 11:45, 1 September 2010

The NeverEnding Story II
250x400px
Platform: DOS
Year: 1991
Developer: Linel

The NeverEnding Story II is a multi-genre action game. It features several styles including platform, flying, racing, and various other styles all forced into a single game.


Screenshots


Template:Screenshots


Music

The game uses a pretty powerful AdLib tracker which gives the music a strong polished sound. All of the tracks are lengthy and competent. The rearrangement of Limahl's theme from the first movie is pretty accurate to the original as is Joe Milner's Dreams We Dream from the second movie.


Recording

#

Title

Composer

Arranger

Length

Size

Listen

01 The NeverEnding Story Limahl Michael Tschögl 2:23 2.7 MB
02 Death Michael Tschögl Michael Tschögl 2:53 3.2 MB
03 Dreams We Dream Joe Milner Michael Tschögl 2:17 2.4 MB


Credits

Michael Tschögl is credited in the Commodore 64 and Amiga versions which have similar music, so it's safe to assume he arranged the music for the DOS version as well, though, someone else may have ported it to the AdLib format. Because two of the tracks are rearrangements of the movie's soundtrack, the Death track is probably one as well, but it has yet to be proved.


Game Rip

Icon

Format

Download

Size

NES.png

NES Download Rip 3 KB

Denis Julitov ripped the game's AdLib music and created the NES format to house it. The music was played with his NES2Play program and the OPL data was logged into DRO through DOSBox 0.74, and finally recorded using AdPlug 1.8.2.

This game may be missing some tracks. The Commodore 64 version has several additional tracks that aren't found in the DOS rip. More research into the DOS port should be made to see if the remaining tracks exist.


Audio Devices

Sound

Icon - AdLib.png

Music

Icon - AdLib.png


Releases

Template:Release


Links