The Elder Scrolls III: Morrowind (W32)

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The Elder Scrolls III: Morrowind
Platform: Windows
Year: 2002
Developer: Bethesda Game Studios

The Elder Scrolls III: Morrowind is an open-world, fantasy, action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the third installment in The Elder Scrolls series of games, following The Elder Scrolls II: Daggerfall, and preceding The Elder Scrolls IV: Oblivion. It was released in North America in 2002 for Microsoft Windows and Xbox. The main story takes place on Vvardenfell, an island in the Dunmer province of Morrowind, part of the continent of Tamriel. The central quests concern the deity Dagoth Ur, housed within the volcanic Red Mountain, who seeks to gain power and break Morrowind free from Imperial reign. Although primarily a fantasy game, with many gameplay elements and Western medieval and fantasy fiction tropes inspired by Dungeons & Dragons and previous RPGs, it also features some steampunk elements and drew considerable inspiration from Middle Eastern and East Asian art, architecture, and cultures.

Morrowind was designed with an open-ended, free-form style of gameplay in mind, with less of an emphasis on the game's main plot than its predecessors. This choice received mixed reviews by some members of the gaming press, though such feelings were tempered by reviewers' appreciation of Morrowind's expansive and detailed game world. Morrowind achieved both critical and commercial success, winning various awards, including Game of the Year, as well as selling over four million sales worldwide by 2005. The game spawned two expansion packs: Tribunal and Bloodmoon. Both were repackaged into a full set (along with several minor add-ons) and titled Morrowind: Game of the Year Edition, which was released in October 2003.

The open-source, free-software alternative game engine OpenMW permits users of Linux and macOS, as well as Windows, to play the game natively, and with support for optional higher-end graphics than the original Bethesda engine. It requires an installation of the original game, as it uses the Bethesda game data files, and supports many third-party mods.


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The first of Jeremy Soule's Elder Scrolls work, it was nominated for the Outstanding Achievement in Original Music Composition award of the Academy of Interactive Arts & Science.


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# TitleOld TitleFile Name Composer Length Listen Download
01 Nerevar RisingCall of MagicMorrowind Title.mp3 Jeremy Soule 1:53
02 Bright Spears, Dark BloodDesperationMW battle1.mp3 Jeremy Soule 2:07


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